//////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 3.97 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //Class epoch_buildings : config.bin{ class CfgPatches { class epoch_buildings { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"dayz_code"}; }; }; class CfgVehicles { class HouseBase; class House: HouseBase { class DestructionEffects; }; class land_army_hut_int: House { scope = 1; model = "\epoch_buildings\models\army_hut_int.p3d"; destrType="DestructBuilding"; armor = 500; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\epoch_buildings\models\army_hut_int_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class land_army_hut2_int: House { scope = 1; model = "\epoch_buildings\models\army_hut2_int.p3d"; destrType="DestructBuilding"; armor = 500; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\epoch_buildings\models\ruins\army_hut_int_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; class Land_army_hut3_long_int: House { scope = 1; armor = 500; model = "\epoch_buildings\models\army_hut3_long_int.p3d"; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruin"; type = "\epoch_buildings\models\ruins\army_hut3_long_int_ruins.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; }; //};