class SkodaBase: Car { scope = private; faction = "CIV"; crew = "Citizen2"; typicalCargo[] = {"Citizen2"}; maxSpeed = 110; side = 3; armor = 20; damageResistance = 0.01821; fuelCapacity = 50; }; class Skoda: SkodaBase { scope = public; accuracy = 1000; crew = "Citizen1"; faction = "CIV"; typicalCargo[] = {"Citizen1"}; model = "\ca\wheeled\skodovka"; picture = "\Ca\wheeled\data\ico\skodovka_CA.paa"; Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa"; mapSize = 6; displayName = "Car (white)"; displayNameShort = "Car"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {"\ca\wheeled\data\skodovka_bila_co.paa","\ca\wheeled\data\skodovka_int_co.paa"}; class Damage { tex[] = {}; mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"}; }; rarityUrban = 0.25; class Upgrades { ItemORP[] = {"Skoda_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SkodaBlue: SkodaBase { scope = public; accuracy = 1000; crew = "Villager2"; faction = "CIV"; typicalCargo[] = {"Villager2"}; model = "\ca\wheeled\skodovka_blue"; picture = "\Ca\wheeled\data\ico\skodovka_CA.paa"; Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa"; mapSize = 6; displayName = "Car (blue)"; displayNameShort = "Car"; class Damage { tex[] = {}; mat[] = {"ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_modra.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"}; }; rarityUrban = 0.25; class Upgrades { ItemORP[] = {"SkodaBlue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SkodaRed: SkodaBase { scope = public; faction = "CIV"; accuracy = 1000; model = "\ca\wheeled\skodovka_red"; picture = "\Ca\wheeled\data\ico\skodovka_CA.paa"; Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa"; mapSize = 6; crew = "Villager1"; typicalCargo[] = {"Villager1"}; displayName = "Car (red)"; displayNameShort = "Car"; class Damage { tex[] = {}; mat[] = {"ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"}; }; class Upgrades { ItemORP[] = {"SkodaRed_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SkodaGreen: SkodaBase { scope = public; faction = "CIV"; accuracy = 1000; model = "\ca\wheeled\skodovka_green"; picture = "\Ca\wheeled\data\ico\skodovka_CA.paa"; Icon = "\Ca\wheeled\data\map_ico\icomap_skoda_CA.paa"; mapSize = 6; crew = "Villager3"; typicalCargo[] = {"Villager3"}; displayName = "Car (green)"; displayNameShort = "Car"; class Damage { tex[] = {}; mat[] = {"ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_zelena.rvmat","ca\wheeled\data\skodovka_destruct.rvmat","ca\wheeled\data\detailmapy\auta_skla.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat","ca\wheeled\data\detailmapy\auta_skla_in_damage.rvmat"}; }; class Upgrades { ItemORP[] = {"SkodaGreen_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; // Performance 1 class Skoda_DZE1: Skoda { maxspeed = 150; // max engine limit 125-130 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"Skoda_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SkodaBlue_DZE1: SkodaBlue { maxspeed = 150; // car 100 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"SkodaBlue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SkodaRed_DZE1: SkodaRed { maxspeed = 150; // car 100 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"SkodaRed_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SkodaGreen_DZE1: SkodaGreen { maxspeed = 150; // car 100 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"SkodaGreen_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; // Armor 2 class Skoda_DZE2: Skoda_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"Skoda_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SkodaBlue_DZE2: SkodaBlue_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"SkodaBlue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SkodaRed_DZE2: SkodaRed_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"SkodaRed_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SkodaGreen_DZE2: SkodaGreen_DZE1 { armor = 55; // car 20 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"SkodaGreen_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; // Cargo 3 class Skoda_DZE3: Skoda_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"Skoda_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SkodaBlue_DZE3: SkodaBlue_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SkodaBlue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SkodaRed_DZE3: SkodaRed_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SkodaRed_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SkodaGreen_DZE3: SkodaGreen_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SkodaGreen_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; // Fuel 4 class Skoda_DZE4: Skoda_DZE3 { fuelCapacity = 210; // car 100 }; class SkodaBlue_DZE4: SkodaBlue_DZE3 { fuelCapacity = 210; // car 100 }; class SkodaRed_DZE4: SkodaRed_DZE3 { fuelCapacity = 210; // car 100 }; class SkodaGreen_DZE4: SkodaGreen_DZE3 { fuelCapacity = 210; // car 100 };