scriptName "Functions\misc\fn_selfActions.sqf"; /*********************************************************** ADD ACTIONS FOR SELF - Function - [] call fnc_usec_selfActions; ************************************************************/ if (DZE_ActionInProgress) exitWith {}; private ["_canPickLight","_text","_dir","_canDoThis","_w2m","_bb","_waterHoles","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_hasKey","_oldOwner","_hasAttached","_isAnimal","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild","_player_lockUnlock_crtl","_displayName","_hasIgnators","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached","_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget","_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan","_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isCampSite","_isDisallowRefuel","_isDog","_isModular","_isModularDoor","_isHouse","_isGate","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock","_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo","_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance"]; _vehicle = vehicle player; _inVehicle = (_vehicle != player); _cursorTarget = cursorTarget; _primaryWeapon = primaryWeapon player; _currentWeapon = currentWeapon player; _magazinesPlayer = magazines player; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); //_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0; _nearLight = nearestObject [player,"LitObject"]; _canPickLight = false; _vehicleOwnerID = _vehicle getVariable ["CharacterID","0"]; _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer; _isPZombie = player isKindOf "PZombie_VB"; _dogHandle = player getVariable ["dogID",0]; if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull (_nearLight getVariable ["owner",objNull]); }; }; //Grab Flare if (_canPickLight && !dayz_hasLight && !_isPZombie) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; if (s_player_equip_carry < 0) then { if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then { dz_plr_carryActionItem = dayz_onBack; _text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName"); s_player_equip_carry = player addAction [ format [localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true]; }; } else { if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then { player removeAction s_player_equip_carry; s_player_equip_carry = -1; }; }; /*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then { if (s_player_equip_carry < 0) then { _text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName"); s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true]; }; } else { player removeAction s_player_equip_carry; s_player_equip_carry = -1; };*/ //fishing if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then { if (s_player_fishing < 0) then { s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true]; }; } else { player removeAction s_player_fishing; s_player_fishing = -1; }; if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then { if (s_player_fishing_veh < 0) then { s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true]; }; } else { _vehicle removeAction s_player_fishing_veh; s_player_fishing_veh = -1; }; _canDoThis=false; if (_canDo && !_inVehicle && !dayz_isSwimming) then { { _waterHoles = if (typeOf _x == "waterHoleProxy") then {nearestObjects [_x, [], 1];} else {[_x];}; { _w2m = _x worldToModel (getPosATL player); _bb = (boundingbox _x) select 1; _dir = [player, _x] call BIS_fnc_relativeDirTo; if (_dir > 180) then {_dir = _dir - 360}; if (((abs _dir < 45) && {(_x distance player < 2.22)}) // wells, kasna, pumpa or {((("" == typeOf _x) && ((_w2m select 2) < 0.05)) && {((abs(_w2m select 0) < (_bb select 0)) && (abs(_w2m select 1) < (_bb select 1)))})}) exitWith { // ponds _canDoThis = true; }; } count _waterHoles; if (_canDoThis) exitWith { if (s_player_Drinkfromhands < 0) then { s_player_Drinkfromhands = player addAction [localize "str_player_31_drink", "\z\addons\dayz_code\actions\player_drinkWater.sqf",player, 0.5, false, true]; }; }; } foreach nearestObjects [player, ["waterHoleProxy", "Land_pumpa"], 50]; }; if (!_canDoThis && s_player_Drinkfromhands >= 0) then { player removeAction s_player_Drinkfromhands; s_player_Drinkfromhands = -1; }; if (_inVehicle && {_vehicleOwnerID != "0"} && {!(_vehicle isKindOf "Bicycle")}) then { if (s_player_lockUnlockInside_ctrl < 0) then { DZE_myVehicle = _vehicle; _totalKeys = call epoch_tempKeys; _temp_keys = _totalKeys select 0; _temp_keys_names = _totalKeys select 1; _hasKey = _vehicleOwnerID in _temp_keys; _oldOwner = (_vehicleOwnerID == dayz_playerUID); _text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName"); if (locked DZE_myVehicle) then { if (_hasKey || _oldOwner) then { _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (parseNumber _vehicleOwnerID))], 2, true, true]; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock]; s_player_lockUnlockInside_ctrl = 1; } else { if (_hasHotwireKit) then { _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true]; } else { _unlock = DZE_myVehicle addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true]; }; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock]; s_player_lockUnlockInside_ctrl = 1; }; } else { if (_hasKey || _oldOwner) then { _lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, true, true]; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock]; s_player_lockUnlockInside_ctrl = 1; }; }; }; } else { if (!isNil "DZE_myVehicle") then { {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = []; s_player_lockUnlockInside_ctrl = -1; }; }; if (DZE_HeliLift) then { _hasAttached = _vehicle getVariable["hasAttached",false]; if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then { if (s_player_heli_detach < 0) then { dayz_myLiftVehicle = _vehicle; s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true]; }; } else { dayz_myLiftVehicle removeAction s_player_heli_detach; s_player_heli_detach = -1; }; }; if (DZE_HaloJump) then { if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then { if (s_halo_action < 0) then { DZE_myHaloVehicle = _vehicle; s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true]; }; } else { DZE_myHaloVehicle removeAction s_halo_action; s_halo_action = -1; }; }; if (DZE_NameTags > 0) then { if (s_player_showname < 0 && !_isPZombie) then { if (DZE_NameTags < 2) then { s_player_showname = 1; player setVariable["DZE_display_name",true,true]; } else { s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false]; s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false]; }; }; }; if (_isPZombie) then { if (s_player_attack < 0) then { s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true]; }; if (s_player_callzombies < 0) then { s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false]; }; if (s_player_pzombiesvision < 0) then { s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"]; }; if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then { _isAnimal = _cursorTarget isKindOf "Animal"; _isZombie = _cursorTarget isKindOf "zZombie_base"; _isHarvested = _cursorTarget getVariable["meatHarvested",false]; _isMan = _cursorTarget isKindOf "Man"; // Pzombie Gut human corpse or animal if (!alive _cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then { if (s_player_pzombiesfeed < 0) then { s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false]; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; }; // Increase distance only if AIR or SHIP _allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4}; if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target _typeOfCursorTarget = typeOf _cursorTarget; _isVehicle = _cursorTarget isKindOf "AllVehicles"; _isBicycle = _cursorTarget isKindOf "Bicycle"; _isMan = _cursorTarget isKindOf "Man"; _isAnimal = _cursorTarget isKindOf "Animal"; _isZombie = _cursorTarget isKindOf "zZombie_base"; _isDestructable = _cursorTarget isKindOf "BuiltItems"; _isHarvested = _cursorTarget getVariable["meatHarvested",false]; _isGenerator = _cursorTarget isKindOf "Generator_DZ"; _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; _isFuel = false; _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer; _hasFuel20 = "ItemJerrycan" in _magazinesPlayer; _hasFuel5 = "ItemFuelcan" in _magazinesPlayer; _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer)); _itemsPlayer = items player; _hasToolbox = "ItemToolbox" in _itemsPlayer; _hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || ("ItemWaterBottleInfected" in _magazinesPlayer) || ("ItemWaterBottleSafe" in _magazinesPlayer)); _isAlive = alive _cursorTarget; _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); _isPlant = _typeOfCursorTarget in Dayz_plants; _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent"); _upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4"]; _isCampSite = _cursorTarget isKindOf "IC_Fireplace1"; _ownerID = _cursorTarget getVariable ["characterID","0"]; _playerUID = dayz_characterID; if (DZE_plotforLife) then { _playerUID = [player] call FNC_GetPlayerUID; _ownerID = _cursorTarget getVariable ["ownerPUID","0"]; }; _characterID = _cursorTarget getVariable ["CharacterID","0"]; _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"]; _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin"); _isModular = _cursorTarget isKindOf "ModularItems"; _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"]; _player_deleteBuild = false; _player_lockUnlock_crtl = false; //fuel tanks if (_hasEmptyFuelCan) then { { if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;}; } count dayz_fuelsources; }; //remove gathered plant if empty if (_isPlant) then { _cursorTarget call player_gather; }; //flip vehicle if (_isVehicletype && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then { if (s_player_flipveh < 0) then { s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_flipveh; s_player_flipveh = -1; }; //Allow player to fill Fuel can if (_hasEmptyFuelCan && {_isFuel} && {!a_player_jerryfilling}) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true]; }; } else { player removeAction s_player_fillfuel; s_player_fillfuel = -1; }; if (damage _cursorTarget < 1) then { //Allow player to fill vehicle 210L if (_hasBarrel && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle or _isGenerator} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then { if (s_player_fillfuel210 < 0) then { s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true, "", "'ItemFuelBarrel' in magazines player"]; }; } else { player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; }; //Allow player to fill vehicle 20L if (_hasFuel20 && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle or _isGenerator} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then { if (s_player_fillfuel20 < 0) then { s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true, "", "'ItemJerrycan' in magazines player"]; }; } else { player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; }; //Allow player to fill vehicle 5L if (_hasFuel5 && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle or _isGenerator} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then { if (s_player_fillfuel5 < 0) then { s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true, "", "'ItemFuelcan' in magazines player"]; }; } else { player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; }; /* //power on Gen if (_isGenerator && (fuel _cursorTarget > 0)) then { player action["EngineOn", _cursorTarget]; }; */ // //Allow player to siphon vehicles if (_hasEmptyFuelCan && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle} && {!_isBicycle} && {!a_player_jerryfilling} && {fuel _cursorTarget > 0}) then { if (s_player_siphonfuel < 0) then { s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true]; }; } else { player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; }; } else { player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; }; //Harvested if (!_isAlive && (_isAnimal or _isZombie) && !_isHarvested) then { //_hasknife = {_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnifeBlunt"]} count _itemsPlayer > 0; //make sure the player has a knife //if (_hasknife) then { if (s_player_butcher < 0) then { if (_isZombie) then { s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true]; } else { s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true]; }; }; //} else { // player removeAction s_player_butcher; // s_player_butcher = -1; //}; } else { player removeAction s_player_butcher; s_player_butcher = -1; }; //Fireplace Actions check if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then { _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0; _hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0; //Cook Meat if (_hasRawMeat && !a_player_cooking) then { if (s_player_cook < 0) then { s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true]; }; }; //Boil Water if (_hastinitem && _hasbottleitem && !a_player_boil) then { if (s_player_boil < 0) then { s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true]; }; }; } else { if (a_player_cooking) then { player removeAction s_player_cook; s_player_cook = -1; }; if (a_player_boil) then { player removeAction s_player_boil; s_player_boil = -1; }; }; // Not needed. /* if(_cursorTarget == dayz_hasFire) then { if ((s_player_fireout < 0) && !(_cursorTarget call isInflamed) && (player distance _cursorTarget < 3)) then { s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_fireout; s_player_fireout = -1; }; */ if (_isAlive) then { //Allow player to delete objects if (_isDestructable || ((_typeOfCursorTarget in DZE_isWreck) or (_typeOfCursorTarget in DZE_isWreckBuilding)) || (_typeOfCursorTarget in DZE_isRemovable)) then { if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; if (DZE_plotManagement || DZE_plotforLife) then { if(_isModular || _isModularDoor) then { if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _isowner = [player, _cursorTarget, DZE_plotManagement] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies If ((_isowner select 0) || (_isowner select 1)) then { _player_deleteBuild = true; }; }; }; } else { if ((_isModularDoor || _isModular) && {_playerUID == _ownerID}) then { if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; }; if (_isVehicle) then { if ((_ownerID != "0") && {!_isMan} && {!_isBicycle}) then { _player_lockUnlock_crtl = true; }; }; }; if (_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; }; //remove Own objects if (_ownerID == _playerUID) then { //upgrade items if (_typeOfCursorTarget in _upgradeItems) then { if (s_player_upgradestroage < 0) then { if (isText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "Upgrade" >> "create")) then { _displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); s_player_upgradestroage = player addAction [format[localize "str_upgrade",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true]; }; }; } else { player removeAction s_player_upgradestroage; s_player_upgradestroage = -1 }; if (_istypeTent) then { //Packing my tent if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; } else { player removeAction s_player_upgradestroage; s_player_upgradestroage = -1; player removeAction s_player_packtent; s_player_packtent = -1; }; //other tents if (_istypeTent) then { //destroy tents //Located in variables Dayz_Ignators = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"]; _hasIgnators = {_x in Dayz_Ignators} count _itemsPlayer > 0; if ((_hasFuel20 or _hasFuel5) && _hasIgnators) then { if (s_player_destorytent < 0) then { s_player_destorytent = player addAction [localize "str_actions_self_destorytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_destorytent; s_player_destorytent = -1; }; if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then { if (s_player_packtentinfected < 0) then { s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packtentinfected; s_player_packtentinfected = -1; }; //sleep if (s_player_sleep < 0) then { s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_sleep; s_player_sleep = -1; }; //Study Body if (_isMan && {!_isAlive} && {!_isZombie} && {!_isAnimal}) then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; /* //Carbomb _hasCarBomb = "ItemCarBomb" in _magazinesPlayer; if (((cursorTarget isKindOf "Car") || (cursorTarget isKindOf "Air") || (cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then { if (s_player_attach_bomb < 0) then { s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",cursorTarget, 3, true, true]; }; } else { player removeAction s_player_attach_bomb; s_player_attach_bomb = -1; }; */ //Repairing Vehicles if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then { if (s_player_repair_crtl < 0) then { dayz_myCursorTarget = _cursorTarget; _menu = dayz_myCursorTarget addAction [localize "str_actions_rapairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false]; _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false]; s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repairActions set [count s_player_repairActions,_menu1]; s_player_repair_crtl = 1; } else { {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions; s_player_repairActions = []; s_player_repair_crtl = -1; }; }; // House locking and unlocking _isHouse = (typeOf cursorTarget) in ["SurvivorWorkshopAStage5", "SurvivorWorkshopBStage5", "SurvivorWorkshopCStage5"]; _isGate = (typeOf cursorTarget) in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_1","MetalGate_2","MetalGate_3","MetalGate_4"]; _isFence = (typeOf cursorTarget) in ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","MetalFence_1","MetalFence_2","MetalFence_3","MetalFence_4","MetalFence_5","MetalFence_6","MetalFence_7"]; //Only the owners can lock the gates _isLockableGate = (typeOf cursorTarget) in ["WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_2","MetalGate_3","MetalGate_4"]; _isUnlocked = cursorTarget getVariable ["isOpen","0"] == "1"; //Allow the gates to be opened when not locked by anyone _isOpen = ((cursorTarget animationPhase "DoorL") == 1) || ((cursorTarget animationPhase "DoorR") == 1); _isClosed = ((cursorTarget animationPhase "DoorL") == 0) || ((cursorTarget animationPhase "DoorR") == 0); //[["ownerArray",["PID"]]] _ownerArray = _cursorTarget getVariable ["ownerArray",["0"]]; _ownerBuildLock = _cursorTarget getVariable ["BuildLock",false]; _ownerPID = (_ownerArray select 0); // open Gate if (_isGate && _isClosed && _isUnlocked && _canDo) then { if (s_player_openGate < 0) then { s_player_openGate = player addAction [localize "STR_BLD_ACTIONS_OPENGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true]; }; } else { player removeAction s_player_openGate; s_player_openGate = -1; }; // Close Gate if (_isGate && _isOpen && _isUnlocked && _canDo) then { if (s_player_CloseGate < 0) then { s_player_CloseGate = player addAction [localize "STR_BLD_ACTIONS_CLOSEGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true]; }; } else { player removeAction s_player_CloseGate; s_player_CloseGate = -1; }; // Set if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed && _canDo) then { if (s_player_setCode < 0) then { s_player_setCode = player addAction [localize "STR_BLD_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true]; }; } else { player removeAction s_player_setCode; s_player_setCode = -1; }; //Lock Build point if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock && _canDo) then { if (s_player_BuildLock < 0) then { s_player_BuildLock = player addAction [localize "STR_BLD_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true]; }; } else { player removeAction s_player_BuildLock; s_player_BuildLock = -1; }; //UnLock Build point if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock && _canDo) then { if (s_player_BuildUnLock < 0) then { s_player_BuildUnLock = player addAction [localize "STR_BLD_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true]; }; } else { player removeAction s_player_BuildUnLock; s_player_BuildUnLock = -1; }; // Unlock Gate/House if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed && _canDo) then { if (s_player_unlockhouse < 0) then { s_player_unlockhouse = player addAction [localize "STR_BLD_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true]; }; } else { player removeAction s_player_unlockhouse; s_player_unlockhouse = -1; }; // Lock Gate/House if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed && _canDo) then { if (s_player_lockhouse < 0) then { s_player_lockhouse = player addAction [localize "STR_BLD_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true]; }; } else { player removeAction s_player_lockhouse; s_player_lockhouse = -1; }; //Break In if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked && _canDo) then { if (s_player_breakinhouse < 0) then { s_player_breakinhouse = player addAction [localize "STR_BLD_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true]; }; } else { player removeAction s_player_breakinhouse; s_player_breakinhouse = -1; }; if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then { if( DZE_plotManagement || DZE_plotforLife) then { if (s_player_plotManagement < 0) then { _isowner = [player, _cursorTarget, DZE_plotManagement] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies If ((_isowner select 0) || (_isowner select 1)) then { s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false]; }; s_player_plotManagement = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false]; }; } else { if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; }; _plotDistance = (DZE_PlotPole select 0); _PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", _PlotDistance]); if (s_player_plot_boundary_on < 0) then { If (_PlotsmarkersNear == 0 ) then{ s_player_plot_boundary_on = player addAction ["Show plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_showPlotRadius.sqf", "", 1, false]; }; }; if (s_player_plot_boundary_off < 0) then { If (_PlotsmarkersNear > 0 ) then{ s_player_plot_boundary_off = player addAction ["Remove plot boundary", "\z\addons\dayz_code\actions\A_Plot_for_Life\object_removePlotRadius.sqf", "", 1, false]; }; }; if (DZE_plotforLife) then { if (s_player_plot_take_ownership < 0) then { if (DZE_PlotOwnership) then { _isowner = [player, _cursorTarget, DZE_plotManagement] call FNC_check_owner; //compile also calls dze_getPlotFriends and lists s_player_plotManagement friendlies If (_isowner select 0) then { s_player_plot_take_ownership = player addAction ["Take plot items ownership", "\z\addons\dayz_code\actions\A_Plot_for_Life\plot_take_ownership.sqf", "", 1, false]; }; }; }; }; } else { player removeAction s_player_plotManagement; s_player_plotManagement = -1; player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; player removeAction s_player_plot_boundary_on; s_player_plot_boundary_on = -1; player removeAction s_player_plot_boundary_off; s_player_plot_boundary_off = -1; player removeAction s_player_plot_take_ownership; s_player_plot_take_ownership = -1; }; if (DZE_HeliLift) then { _liftHeli = objNull; _found = false; _allowTow = false; if ((count (crew _cursorTarget)) == 0) then { { if (!_allowTow) then { _allowTow = _cursorTarget isKindOf _x; }; } count DZE_HeliAllowToTow; }; if (_allowTow) then { { if (!_found) then { _posL = [_x] call FNC_getPos; _posC = [_cursorTarget] call FNC_getPos; _height = (_posL select 2) - (_posC select 2); _hasAttached = _x getVariable["hasAttached",false]; if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then { if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then { _liftHeli = _x; _found = true; }; }; }; } count (player nearEntities [DZE_HeliAllowTowFrom,15]); }; _attached = _cursorTarget getVariable["attached",false]; if (_found && {_allowTow} && {_canDo} && {!(locked _cursorTarget)} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then { if (s_player_heli_lift < 0) then { s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true]; }; } else { player removeAction s_player_heli_lift; s_player_heli_lift = -1; }; }; // Allow Owner to lock and unlock vehicle if (_player_lockUnlock_crtl) then { if (s_player_lockUnlock_crtl < 0) then { _totalKeys = call epoch_tempKeys; _temp_keys = _totalKeys select 0; _temp_keys_names = _totalKeys select 1; _hasKey = _characterID in _temp_keys; _oldOwner = (_characterID == dayz_playerUID); if (locked _cursorTarget) then { if (_hasKey || _oldOwner) then { _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true]; s_player_lockunlock set [count s_player_lockunlock,_unlock]; s_player_lockUnlock_crtl = 1; } else { if (_hasHotwireKit) then { _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true]; } else { _unlock = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true]; }; s_player_lockunlock set [count s_player_lockunlock,_unlock]; s_player_lockUnlock_crtl = 1; }; } else { if (_hasKey || _oldOwner) then { _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true]; s_player_lockunlock set [count s_player_lockunlock,_lock]; s_player_lockUnlock_crtl = 1; }; }; }; } else { {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; }; // gear access on surrendered player if (_isMan && {_isAlive} && {!_isZombie} && {!_isAnimal} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then { if (s_player_SurrenderedGear < 0) then { s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; }; //Allow owner to unlock vault if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}) then { if (s_player_unlockvault < 0) then { if (_typeOfCursorTarget in DZE_LockedStorage) then { if (_characterID == dayz_combination || _ownerID == dayz_playerUID) then { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; } else { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; }; s_player_unlockvault = 1; } else { if (_characterID != dayz_combination && _ownerID != dayz_playerUID) then { _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; s_player_unlockvault = 1; }; }; }; } else { {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; //Allow owner to pack vault if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}) then { if (s_player_lockvault < 0) then { if (_characterID == dayz_combination || _ownerID == dayz_playerUID) then { s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true]; }; }; if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == dayz_playerUID)) then { s_player_packvault = player addAction [format["%1",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; }; //Player Deaths if (_typeOfCursorTarget == "Info_Board_EP1") then { if (s_player_information < 0) then { s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true]; }; } else { player removeAction s_player_information; s_player_information = -1; }; //Fuel Pump if (_typeOfCursorTarget in dayz_fuelpumparray) then { if (s_player_fuelauto < 0) then { // check if Generator_DZ is running within 30 meters _findNearestGen = []; { if (alive _x && (_x getVariable ["GeneratorRunning", false])) then { _findNearestGen set [count _findNearestGen,_x]; }; } count ([player] call FNC_getPos) nearEntities ["Generator_DZ", 30]; // show that pump needs power if no generator nearby. if ((count _findNearestGen) > 0) then { s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true]; } else { s_player_fuelauto = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true]; }; }; } else { player removeAction s_player_fuelauto; s_player_fuelauto = -1; }; //Fuel Pump on truck if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then { if (s_player_fuelauto2 < 0) then { // show that fuel truck pump needs power. if (isEngineOn _cursorTarget) then { s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true]; } else { s_player_fuelauto2 = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true]; }; }; } else { player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; // inplace upgrade tool if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then { if ((s_player_lastTarget select 0) != _cursorTarget) then { if (s_player_upgrade_build > 0) then { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; }; if (s_player_upgrade_build < 0) then { s_player_lastTarget set [0,_cursorTarget]; s_player_upgrade_build = player addAction [format[localize "str_upgrade",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true]; }; } else { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; // downgrade system if ((DZE_Lock_Door == _characterID) && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_downgrade_build > 0) then { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; }; if (s_player_downgrade_build < 0) then { s_player_lastTarget set [1,_cursorTarget]; s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true]; }; } else { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; // inplace maintenance tool if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then { if ((s_player_lastTarget select 2) != _cursorTarget) then { if (s_player_maint_build > 0) then { player removeAction s_player_maint_build; s_player_maint_build = -1; }; }; if (s_player_maint_build < 0) then { s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true]; }; } else { player removeAction s_player_maint_build; s_player_maint_build = -1; }; //Start Generator if (_isGenerator) then { if (s_player_fillgen < 0) then { // check if not running if (_cursorTarget getVariable ["GeneratorRunning", false]) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true]; } else { // check if not filled and player has jerry. if (_cursorTarget getVariable ["GeneratorFilled", false]) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true]; } else { if (_hasFuel20) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true]; }; }; }; }; } else { player removeAction s_player_fillgen; s_player_fillgen = -1; }; //Towing with tow truck /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true]; } else { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */ // All Traders if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then { if (s_player_parts_crtl < 0) then { _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget]; _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW"; _humanity_logic = false; if ((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if ((_traderMenu select 2) == "hostile") then { _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH"; _humanity_logic = (_humanity > -5000); }; if ((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); }; if (_humanity_logic) then { _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false]; s_player_parts set [count s_player_parts,_cancel]; } else { // Static Menu { //diag_log format["DEBUG TRADER: %1", _x]; _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true]; s_player_parts set [count s_player_parts,_buy]; } count (_traderMenu select 1); if (DZE_advancedTrading && DZE_ConfigTrader) then { _buyV = player addAction [format["%1",localize "STR_EPOCH_PLAYER_289"], "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false]; s_player_parts set [count s_player_parts,_buyV]; } else { // Database menu _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false]; s_player_parts set [count s_player_parts,_buy]; }; }; s_player_parts_crtl = 1; }; } else { {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; }; if (dayz_tameDogs) then { //Dog _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0; if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; if (_isDog && {_ownerID == dayz_characterID} && {_isAlive}) then { if (s_player_feeddog < 0 && _hasRawMeat) then { s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true]; }; if (s_player_waterdog < 0 && _hasbottleitem) then { s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true]; }; if (s_player_staydog < 0) then { if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; }; s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true]; }; if (s_player_trackdog < 0) then { s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true]; }; if (s_player_barkdog < 0) then { s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true]; }; if (s_player_warndog < 0) then { _warn = _dogHandle getFSMVariable "_watchDog"; if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; }; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true]; }; if (s_player_followdog < 0) then { s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true]; }; } else { player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; }; }; } else { //Engineering player removeAction s_player_plot_boundary_on; s_player_plot_boundary_on = -1; player removeAction s_player_plot_boundary_off; s_player_plot_boundary_off = -1; player removeAction s_player_plot_take_ownership; s_player_plot_take_ownership = -1; player removeAction s_player_plotManagement; s_player_plotManagement = -1; {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; player removeAction s_player_repair_crtl; s_player_repair_crtl = -1; dayz_myCursorTarget = objNull; //player removeAction s_player_forceSave; //s_player_forceSave = -1; player removeAction s_player_flipveh; s_player_flipveh = -1; player removeAction s_player_sleep; s_player_sleep = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_butcher; s_player_butcher = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_boil; s_player_boil = -1; player removeAction s_player_fireout; s_player_fireout = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_packtentinfected; s_player_packtentinfected = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; //fuel player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; //Allow player to siphon vehicle fuel player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; //Allow player to gather player removeAction s_player_gather; s_player_gather = -1; player removeAction s_player_destorytent; s_player_destorytent = -1; // player removeAction s_player_attach_bomb; // s_player_attach_bomb = -1; //debug //player removeAction s_player_debugCheck; //s_player_debugCheck = -1; player removeAction s_player_upgradestroage; s_player_upgradestroage = -1; //Unlock,Lock player removeAction s_player_setCode; s_player_setCode = -1; player removeAction s_player_lockhouse; s_player_lockhouse = -1; player removeAction s_player_unlockhouse; s_player_unlockhouse = -1; player removeAction s_player_openGate; s_player_openGate = -1; player removeAction s_player_CloseGate; s_player_CloseGate = -1; player removeAction s_player_breakinhouse; s_player_breakinhouse = -1; player removeAction s_player_BuildUnLock; s_player_BuildUnLock = -1; player removeAction s_player_BuildLock; s_player_BuildLock = -1; {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; player removeAction s_player_tamedog; s_player_tamedog = -1; player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; player removeAction s_player_unlockvault; s_player_unlockvault = -1; player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_information; s_player_information = -1; player removeAction s_player_fillgen; s_player_fillgen = -1; player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; player removeAction s_player_maint_build; s_player_maint_build = -1; player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; //Dog actions on player self if (_dogHandle > 0) then { _dog = _dogHandle getFSMVariable "_dog"; if (isNil "_dog") exitWith {}; _ownerID = if (!isNull _cursorTarget) then {_cursorTarget getVariable ["CharacterID","0"]} else {"0"}; if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then { if (s_player_movedog < 0) then { s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true]; }; if (s_player_speeddog < 0) then { _text = localize "str_epoch_player_249"; _speed = 0; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; }; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true]; }; if (s_player_calldog < 0) then { s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true]; }; }; } else { player removeAction s_player_movedog; s_player_movedog = -1; player removeAction s_player_speeddog; s_player_speeddog = -1; player removeAction s_player_calldog; s_player_calldog = -1; }; //Monitor player setVariable ["selfActions", diag_ticktime, false];