#define ACTION_REPAIR displayName = $STR_ACTIONS_REPAIRVEH;\ displayNameDefault = $STR_ACTIONS_REPAIRVEH;\ priority = 0;\ position = "";\ showWindow = 0;\ onlyForPlayer = 1;\ shortcut = "";\ condition = "(['Repair',this] call userActionConditions)";\ statement = "this call player_repairVehicle;" #define ACTION_SALVAGE displayName = $STR_ACTIONS_SALVAGEVEH;\ displayNameDefault = $STR_ACTIONS_SALVAGEVEH;\ priority = 0;\ position = "";\ showWindow = 0;\ onlyForPlayer = 1;\ shortcut = "";\ condition = "(['Salvage',this] call userActionConditions)";\ statement = "this call player_salvageVehicle;" #define ACTION_PUSH displayName = $STR_ACTIONS_PUSH;\ displayNameDefault = $STR_ACTIONS_PUSH;\ priority = 0;\ radius = 8;\ position = "";\ showWindow = 0;\ onlyForPlayer = 1;\ shortcut = "";\ condition = "(['PushPlane',this] call userActionConditions)";\ statement = "this call player_pushPlane;"