private ["_weighted","_j"]; dayz_CBLChances = []; dayz_CBLBase = []; _config = configFile >> "CfgBuildingLoot"; if (DZE_MissionLootTable) then { _config = missionConfigFile >> "CfgBuildingLoot"; }; for "_i" from 0 to ((count _config) - 1) do { _classname = configName (_config select _i); _itemChances = getArray (_config >> _classname >> "lootType"); _itemCount = count _itemChances; //diag_log format["Classname: %1, Array: %2, Amount: %3", _classname, _itemChances, _itemCount]; if (_itemCount > 0) then { if (dayz_CBLBase find _classname < 0) then { _weighted = []; _j = 0; for "_l" from 0 to ((count _itemChances) - 1) do { _weight = round (((_itemChances select _l) select 2) * 100); for "_k" from 0 to (_weight - 1) do { _weighted set [_j + _k, _l]; }; _j = _j + _weight; }; dayz_CBLChances set [count dayz_CBLChances, _weighted]; dayz_CBLBase set [count dayz_CBLBase, _classname]; }; } else { dayz_CBLChances set [count dayz_CBLChances, [0]]; dayz_CBLBase set [count dayz_CBLBase, _classname]; }; }; dayz_CLChances = []; dayz_CLBase = []; //dayz_CLItemNames = []; _config = configFile >> "cfgLoot"; if (DZE_MissionLootTable) then { _config = missionConfigFile >> "cfgLoot"; }; for "_i" from 0 to ((count (_config)) - 1) do { _classname = configName (_config select _i); _itemChances = getArray (_config select _i); _weighted = []; _j = 0; for "_l" from 0 to ((count _itemChances) - 1) do { _weight = round (((_itemChances select _l) select 1) * 100); for "_k" from 0 to (_weight - 1) do { _weighted set [_j + _k, _l]; //_items set [count _items, ((_itemChances select _l) select 0)]; }; _j = _j + _weight; }; dayz_CLBase set [count dayz_CLBase, _classname]; //dayz_CLItemNames set [count dayz_CLBase, _items]; dayz_CLChances set [count dayz_CLChances, _weighted]; //diag_log format["CFGLoot: %1, Array: %2", _classname, _items]; }; //diag_log ("BaseLoot: " +str(dayz_CLBase)); dayz_ZombieBuildings = []; dayz_LootBuildings = []; for "_i" from 0 to (count (configFile >> "CfgBuildingLoot") - 1) do { _type = (configFile >> "CfgBuildingLoot") select _i; _canZombie = getNumber (_type >> "zombieChance") > 0; _canLoot = getNumber (_type >> "lootChance") > 0; if(_canZombie) then { if(!((configName _type) in dayz_ZombieBuildings)) then { dayz_ZombieBuildings set [count dayz_ZombieBuildings, configName _type]; }; }; if(_canLoot) then { if(!((configName _type) in dayz_LootBuildings)) then { dayz_LootBuildings set [count dayz_LootBuildings, configName _type]; }; }; }; //diag_log format["ZombieBuildings: %1", dayz_ZombieBuildings]; //diag_log format["LootBuildings: %1", dayz_LootBuildings];