class ItemSledge: ItemCore // Epoch class { scope = public; model="\z\addons\dayz_epoch\models\sledge_mag.p3d"; picture="\z\addons\dayz_epoch\pictures\equip_sledge_CA.paa"; displayName=$STR_EQUIP_NAME_SledgeHammer; descriptionShort=$STR_EQUIP_SLEDGE_DESC; class ItemActions { class Toolbelt { text=$STR_EPOCH_PLAYER_295; script="spawn player_addToolbelt;"; use[]= { "ItemSledge" }; output[]= { "MeleeSledge" }; }; /* Lets take this out for now and see how it goes. class MineOre { text="Mine Ore"; script="spawn player_mineOre;"; }; */ }; }; //Vanilla sledge is using a different model. //All scripts have been changed to use Epoch ItemSledge, but leave this defined in case admins want to use it for something. class ItemSledgeHammer : ItemCore { scope = public; model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d"; picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa"; displayName = $STR_EQUIP_NAME_SledgeHammer; descriptionShort = $STR_EQUIP_DESC_SledgeHammer; }; class ItemSledgeHammerBroken : ItemCore { scope = public; model = "z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.p3d"; picture = "\z\addons\dayz_communityweapons\models\sledge_hammer\sledgehammer.paa"; displayName = $STR_name_ItemSledgeHammerBroken; descriptionShort = $STR_desc_ItemSledgeHammerBroken; fixedTool = "ItemSledgeHammer"; class ItemActions { class Toolbelt { text = $STR_ACTIONS_FIX_SLEDGE_HAMMER; script = "spawn player_fixHatchet;"; }; }; };