class WoodenFence_ghost_DZ: NonStrategic { scope = 2; model = "z\addons\dayz_buildings\models\fence_wood_ghost.p3d"; displayName = $STR_BLD_name_WoodenFence_ghost; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; destrType = "DestructNo"; armor = 1000; vehicleClass = "DayZ Epoch Buildables"; }; class WoodenFence_1_foundation_DZ: ModularItems { scope = 2; model = "z\addons\dayz_buildings\models\fence1_ground.p3d"; displayName = $STR_BLD_name_WoodenFence_1_foundation; GhostPreview = "WoodenFence_ghost_DZ"; armor = 1000; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}}; vehicleClass = "DayZ Epoch Buildables"; destrType = "DestructBuilding"; }; class WoodenFence_1_frame_DZ: ModularItems { scope = 2; model = "z\addons\dayz_buildings\models\fence1_frame.p3d"; displayName = $STR_BLD_name_WoodenFence_1_frame; GhostPreview = "WoodenFence_ghost_DZ"; armor = 1200; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}}; vehicleClass = "DayZ Epoch Buildables"; destrType = "DestructBuilding"; }; class WoodenFence_quaterpanel_DZ: ModularItems { scope = 2; model = "z\addons\dayz_buildings\models\fence1_stage1.p3d"; displayName = $STR_BLD_name_WoodenFence_quaterpanel; armor = 1400; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}}; vehicleClass = "DayZ Epoch Buildables"; destrType = "DestructBuilding"; }; class WoodenFence_halfpanel_DZ: ModularItems { scope = 2; model = "z\addons\dayz_buildings\models\fence1_stage2.p3d"; displayName = $STR_BLD_name_WoodenFence_halfpanel; armor = 1600; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}}; vehicleClass = "DayZ Epoch Buildables"; destrType = "DestructBuilding"; }; class WoodenFence_thirdpanel_DZ: ModularItems { scope = 2; model = "z\addons\dayz_buildings\models\fence1_stage3.p3d"; displayName = $STR_BLD_name_WoodenFence_thirdpanel; armor = 1800; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}}; vehicleClass = "DayZ Epoch Buildables"; destrType = "DestructBuilding"; }; class WoodenFence_1_DZ: ModularItems { scope = 2; model = "z\addons\dayz_buildings\models\fence1.p3d"; displayName = $STR_BLD_name_WoodenFence_1; armor = 2000; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}}; vehicleClass = "DayZ Epoch Buildables"; destrType = "DestructBuilding"; }; class WoodenFence_2_DZ: ModularItems { scope = 2; armor = 2200; model = "z\addons\dayz_buildings\models\fence2.p3d"; displayName = $STR_BLD_name_WoodenFence_2; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}}; vehicleClass = "DayZ Epoch Buildables"; destrType = "DestructBuilding"; }; class WoodenFence_3_DZ: ModularItems { scope = 2; armor = 2400; model = "z\addons\dayz_buildings\models\fence3.p3d"; displayName = $STR_BLD_name_WoodenFence_3; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}}; vehicleClass = "DayZ Epoch Buildables"; destrType = "DestructBuilding"; }; class WoodenFence_4_DZ: ModularItems { scope = 2; armor = 2600; model = "z\addons\dayz_buildings\models\fence4.p3d"; displayName = $STR_BLD_name_WoodenFence_4; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemLog",5},{"equip_nails",2}}}; vehicleClass = "DayZ Epoch Buildables"; destrType = "DestructBuilding"; }; class WoodenFence_5_DZ: ModularItems { scope = 2; armor = 2800; model = "z\addons\dayz_buildings\models\fence5.p3d"; displayName = $STR_BLD_name_WoodenFence_5; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","ItemHatchet"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}}; vehicleClass = "DayZ Epoch Buildables"; destrType = "DestructBuilding"; }; class WoodenFence_6_DZ: ModularItems { scope = 2; armor = 3000; model = "z\addons\dayz_buildings\models\fence6.p3d"; displayName = $STR_BLD_name_WoodenFence_6; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; offset[] = {0,4,0}; upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemWoodLadder",1},{"equip_nails",1}}}; vehicleClass = "DayZ Epoch Buildables"; destrType = "DestructBuilding"; }; class WoodenFence_7_DZ: ModularItems { scope = 2; armor = 3000; model = "z\addons\dayz_buildings\models\fence7.p3d"; displayName = $STR_BLD_name_WoodenFence_7; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 2; offset[] = {0,4,0}; ladders[] = {{"ladderstart","ladderend"}}; vehicleClass = "DayZ Epoch Buildables"; destrType = "DestructBuilding"; };