private "_obj"; _obj = _this select 3; player playActionNow "Medic"; uiSleep 6; if (_obj isKindOf "Land_fire") then { dayz_hasFire = objNull; deleteVehicle _obj; }; localize "str_fireplace_removed" call dayz_rollingMessages; player removeAction s_player_fireout; s_player_fireout = -1;