//////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 3.97 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //Class dayz_equip : textures\jerrycan.rvmat{ specular[] = {0.5,0.5,0.5,0}; specularPower = 10; PixelShaderID = "NormalMapSpecularMap"; VertexShaderID = "NormalMap"; class Stage1 { texture = "dayz_equip\textures\jerrycan_NOHQ.paa"; uvSource = "tex"; }; class Stage2 { texture = "dayz_equip\textures\jerrycan_SMDI.paa"; uvSource = "tex"; }; //};