private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee"]; _class = _this; _position = getPosATL player; _dir = getDir player; _currentAnim = animationState player; _tagSetting = player getVariable["DZE_display_name",false]; _playerUID = getPlayerUID player; _weapons = weapons player; _countMags = call player_countMagazines; _magazines = _countMags select 0; if ((_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0 )) exitWith {cutText [(localize "str_epoch_player_17"), "PLAIN DOWN"]}; _primweapon = primaryWeapon player; _secweapon = secondaryWeapon player; if(!(_primweapon in _weapons) && _primweapon != "") then { _weapons = _weapons + [_primweapon]; }; if(!(_secweapon in _weapons) && _secweapon != "") then { _weapons = _weapons + [_secweapon]; }; //BackUp Backpack dayz_myBackpack = unitBackpack player; _newBackpackType = (typeOf dayz_myBackpack); if(_newBackpackType != "") then { _backpackWpn = getWeaponCargo unitBackpack player; _backpackMag = _countMags select 1; }; //Get Muzzle _currentWpn = currentWeapon player; _muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles"); if (count _muzzles > 1) then { _currentWpn = currentMuzzle player; }; //Secure Player for Transformation player setPosATL dayz_spawnPos; //BackUp Player Object _oldUnit = player; /**********************************/ //DONT USE player AFTER THIS POINT// /**********************************/ //Create New Character _group = createGroup west; _newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"]; _newUnit setPosATL _position; _newUnit setDir _dir; //Clear New Character {_newUnit removeMagazine _x;} count magazines _newUnit; removeAllWeapons _newUnit; //Equip New Charactar { if (typeName _x == "ARRAY") then {if ((count _x) > 0) then {_newUnit addMagazine [(_x select 0), (_x select 1)]; }; } else { _newUnit addMagazine _x; }; } count _magazines; { _newUnit addWeapon _x; } count _weapons; //Check && Compare it if(str(_weapons) != str(weapons _newUnit)) then { //Get Differecnce { _weapons = _weapons - [_x]; } count (weapons _newUnit); //Add the Missing { _newUnit addWeapon _x; } count _weapons; }; if(_primweapon != (primaryWeapon _newUnit)) then { _newUnit addWeapon _primweapon; }; if (_primweapon == "MeleeCrowbar") then { _newUnit addMagazine 'crowbar_swing'; }; if (_primweapon == "MeleeSledge") then { _newUnit addMagazine 'sledge_swing'; }; if (_primweapon == "MeleeHatchet_DZE") then { _newUnit addMagazine 'Hatchet_Swing'; }; if (_primweapon == "MeleeMachete") then { _newUnit addMagazine 'Machete_swing'; }; if (_primweapon == "MeleeFishingPole") then { _newUnit addMagazine 'Fishing_Swing'; }; if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then { _newUnit addWeapon _secweapon; }; _switchUnit = { addSwitchableUnit _newUnit; setPlayable _newUnit; selectPlayer _newUnit; removeAllWeapons _oldUnit; {_oldUnit removeMagazine _x;} count magazines _oldUnit; deleteVehicle _oldUnit; if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;}; }; //Add && Fill BackPack if (!isNil "_newBackpackType") then { if (_newBackpackType != "") then { _newUnit addBackpack _newBackpackType; dayz_myBackpack = unitBackpack _newUnit; //Weapons _backpackWpnTypes = []; _backpackWpnQtys = []; if (count _backpackWpn > 0) then { _backpackWpnTypes = _backpackWpn select 0; _backpackWpnQtys = _backpackWpn select 1; }; [] call _switchUnit; if (gear_done) then {sleep 0.001;}; ["1"] call gearDialog_create; //magazines _countr = 0; { if ((typeName _x) != "STRING") then { _isWeapon = (isClass(configFile >> "CfgWeapons" >> (_x select 0))); } else { _isWeapon = (isClass(configFile >> "CfgWeapons" >> _x)); }; if (!_isWeapon) then { _countr = _countr + 1; if ((typeName _x) != "STRING") then { (unitBackpack player) addMagazineCargoGlobal [(_x select 0), 1]; _idc = 4999 + _countr; _idc setIDCAmmoCount (_x select 1); } else { (unitBackpack player) addMagazineCargoGlobal [_x, 1]; }; }; } count _backpackMag; (findDisplay 106) closeDisplay 0; _countr = 0; { (unitBackpack player) addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)]; _countr = _countr + 1; } count _backpackWpnTypes; } else { [] call _switchUnit; }; } else { [] call _switchUnit; }; [objNull, player, rSwitchMove,_currentAnim] call RE; player disableConversation true; //player setVariable ["bodyName",dayz_playerName,true]; //Outcommit (Issue #991) - Also removed in DayZ Mod 1.8 if (_tagSetting) then { DZE_ForceNameTags = true; }; _playerUID = getPlayerUID player; _playerObjName = format["PVDZE_player%1",_playerUID]; call compile format["%1 = player;",_playerObjName]; publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator //melee check _wpnType = primaryWeapon player; _ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee")); if (_ismelee == "true") then { call dayz_meleeMagazineCheck; }; //reveal the same objects we do on login {player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);