/*********************************************************** ASSIGN DAMAGE TO A UNIT - Function Vehicle_HandleDamage - [unit, selectionName, damage, source, projectile] call Vehicle_HandleDamage; ************************************************************/ private["_unit","_selection","_strH","_total","_damage","_needUpdate"]; _unit = _this select 0; _selection = _this select 1; _total = _this select 2; if (_selection != "") then { _strH = "hit_" + _selection; } else { _strH = "totalDmg"; }; if (_total >= 0.98) then { _total = 1.0; }; if (local _unit) then { if (_total > 0) then { _unit setVariable [_strH, _total, true]; _unit setHit [_selection, _total]; if (isServer) then { [_unit, "damage"] call server_updateObject; } else { PVDZE_veh_Update = [_unit,"damage"]; publicVariableServer "PVDZE_veh_Update"; }; }; } else { // vehicle is not local to this client, ask the client which vehicle is local to set damage /* PVS/PVC - Skaronator */ PVDZE_send = [_unit,"VehHandleDam",_this]; publicVariableServer "PVDZE_send"; }; // all "HandleDamage event" functions should return the effective damage that the engine will record for that part _total