private "_obj"; _obj = _this select 3; player playActionNow "Medic"; uiSleep 6; if (_obj isKindOf "Land_fire") then { dayz_hasFire = objNull; deleteVehicle _obj; }; cutText [localize "str_fireplace_removed", "PLAIN DOWN"]; player removeAction s_player_fireout; s_player_fireout = -1;