_object_type = typeOf cursorTarget; _fuellevels = fuel cursorTarget; _dmglevels = damage cursorTarget; //remove action menu player removeAction s_player_debugCheck; s_player_debugCheck = -1; hintSilent format ["Object: %1, Fuel: %2, Damage: %3", _object_type, _fuellevels, _dmglevels]; diag_log format ["Object: %1, Fuel: %2, Damage: %3", _object_type, _fuellevels, _dmglevels];