// animHealed.sqf private ["_array","_unit","_medic"]; _array = _this; //_this select 0; _unit = _array select 0; _medic = _array select 1; if ((_unit == player) or (vehicle player != player)) then { r_player_inpain = false; R3F_TIRED_Accumulator = 0; "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; }; /* WIP - PVS/PVC - Not anymore used: moved to server_sendToClient.sqf - Skaronator */ if (isServer) then { _unit setVariable["medForceUpdate",true]; };