class NeutralToolbeltItems { class ItemCompass { type = "trade_weapons"; buy[] = {6,"ItemSilverBar",1}; sell[] = {3,"ItemSilverBar",1}; }; class Binocular { type = "trade_weapons"; buy[] = {2,"ItemSilverBar",1}; sell[] = {1,"ItemSilverBar",1}; }; class Binocular_Vector { type = "trade_weapons"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class ItemEtool { type = "trade_weapons"; buy[] = {9,"ItemSilverBar10oz",1}; sell[] = {6,"ItemSilverBar10oz",1}; }; class ItemFlashlight { type = "trade_weapons"; buy[] = {2,"ItemSilverBar",1}; sell[] = {1,"ItemSilverBar",1}; }; class ItemFlashlightRed { type = "trade_weapons"; buy[] = {1,"ItemSilverBar10oz",1}; sell[] = {5,"ItemSilverBar",1}; }; class ItemGPS { type = "trade_weapons"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class ItemHatchet_DZE { type = "trade_weapons"; buy[] = {2,"ItemSilverBar",1}; sell[] = {1,"ItemSilverBar",1}; }; class ItemKnife { type = "trade_weapons"; buy[] = {2,"ItemSilverBar",1}; sell[] = {1,"ItemSilverBar",1}; }; class ItemMap { type = "trade_weapons"; buy[] = {6,"ItemSilverBar",1}; sell[] = {3,"ItemSilverBar",1}; }; class ItemMatchbox_DZE { type = "trade_weapons"; buy[] = {2,"ItemSilverBar",1}; sell[] = {1,"ItemSilverBar",1}; }; class ItemToolbox { type = "trade_weapons"; buy[] = {2,"ItemSilverBar",1}; sell[] = {1,"ItemSilverBar",1}; }; class ItemWatch { type = "trade_weapons"; buy[] = {2,"ItemSilverBar",1}; sell[] = {1,"ItemSilverBar",1}; }; class NVGoggles { type = "trade_weapons"; buy[] = {4,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class ItemCrowbar { type = "trade_weapons"; buy[] = {2,"ItemSilverBar",1}; sell[] = {1,"ItemSilverBar",1}; }; class ItemMachete { type = "trade_weapons"; buy[] = {2,"ItemSilverBar",1}; sell[] = {1,"ItemSilverBar",1}; }; class ItemFishingPole { type = "trade_weapons"; buy[] = {2,"ItemSilverBar10oz",1}; sell[] = {1,"ItemSilverBar10oz",1}; }; };