class BanditClothing { class Skin_Bandit1_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_Bandit2_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_GUE_Commander_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_GUE_Soldier_2_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_GUE_Soldier_CO_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_GUE_Soldier_Crew_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_GUE_Soldier_Sniper_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_Ins_Soldier_GL_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_TK_INS_Soldier_EP1_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_TK_INS_Warlord_EP1_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_BanditW1_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; class Skin_BanditW2_DZ { type = "trade_items"; buy[] = {2,"ItemGoldBar",1}; sell[] = {1,"ItemGoldBar",1}; }; };