private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_activatingPlayer","_traderID","_done","_actualMags"]; // [part_out,part_in, qty_out, qty_in,]; if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;}; DZE_ActionInProgress = true; _activatingPlayer = player; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; _traderID = (_this select 3) select 7; _bos = 0; if(_buy_o_sell == "sell") then { _bos = 1; }; _abort = false; // perform number of total trades r_autoTrade = true; while {r_autoTrade} do { _removed = 0; // check if current magazine count is greater than 20 _actualMags = {!(_x in MeleeMagazines)} count (magazines player); if (_actualMags > 20) exitWith {localize "str_player_24" call dayz_rollingMessages; r_autoTrade = false}; _canAfford = false; if(_bos == 1) then { //sell _qty = {_x == _part_in} count magazines player; if (_qty >= _qty_in) then { _canAfford = true; }; } else { //buy _trade_total = [[_part_in,_qty_in]] call epoch_itemCost; _total_currency = call epoch_totalCurrency; _return_change = _total_currency - _trade_total; if (_return_change >= 0) then { _canAfford = true; }; }; if(!_canAfford) exitWith { _qty = {_x == _part_in} count magazines player; _needed = _qty_in - _qty; format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages; r_autoTrade = false }; localize "str_epoch_player_105" call dayz_rollingMessages; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem; player playActionNow "Medic"; //_dis=20; //_sfx = "repair"; //[player,_sfx,0,false,_dis] call dayz_zombieSpeak; //[player,_dis,true,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; uiSleep 0.1; }; r_doLoop = false; if (!_finished) exitWith { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; localize "str_epoch_player_106" call dayz_rollingMessages; }; if (_finished) then { //diag_log format["DEBUG TRADER DONE?: %1", _canAfford]; // Continue with trade. if (isNil "_part_in") then { _part_in = "Unknown Item" }; if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; if(_bos == 1) then { // Selling PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out]; } else { // Buying PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in]; }; publicVariableServer "PVDZE_obj_Trade"; if(_bos == 0) then { // only wait for result when buying waitUntil {!isNil "dayzTradeResult"}; if(dayzTradeResult == "PASS") then { _done = [[[_part_in,_qty_in]],0] call epoch_returnChange; if (_done) then { for "_x" from 1 to _qty_out do { player addMagazine _part_out; }; format[localize "str_epoch_player_186",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages; }; } else { _abort = true; format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages; }; } else { _part_inClass = configFile >> "CfgMagazines" >> _part_in; _removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove); if (_removed == _qty_in) then { [[[_part_out,_qty_out]],1] call epoch_returnChange; }; format[localize "str_epoch_player_186",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages; }; dayzTradeResult = nil; }; if(_abort) exitWith {r_autoTrade = false}; uiSleep 1; }; DZE_ActionInProgress = false;