private ["_close"]; lbClear 7001; _closePeople = player nearEntities ["CAManBase", 10]; Humans = []; { if (_x isKindOf "Man" and !(_x isKindOf "zZombie_base")) then { _friendUID = getPlayerUID _x; _friendName = name _x; Humans = Humans + [[_friendUID,_friendName]] ; lbAdd [7001, _friendName]; }; } forEach _closePeople;