// bleed.sqf _unit = (_this select 3) select 0; _isDead = _unit getVariable["USEC_isDead",false]; call fnc_usec_medic_removeActions; player removeMagazine "ItemEpinephrine"; player playActionNow "Medic"; uiSleep 3; if (!_isDead) then { _unit setVariable ["NORRN_unconscious", false, true]; _unit setVariable ["USEC_isCardiac",false,true]; uiSleep 5; //give humanity [25,0] call player_humanityChange; PVDZ_send = [_unit,"Epinephrine",[_unit,player,"ItemEpinephrine"]]; publicVariableServer "PVDZ_send"; }; r_action = false;