/* Created exclusively for ArmA2:OA - DayZMod. permission is required to use/alter/distribute from project leader (R4Z0R49) AND the author (icomrade). breakdown of blood type distribution (based on world population) O A B AB 39% 32% 23% 6% We use realistic RH distribution per blood type as well Ex. CID = 13... _randType = 31... Blood Type = A */ private ["_playerObj","_randRh","_randType","_bt_val","_rh_val"]; _playerObj = _this; _randRh = random 100; _randType = random 100; _bt_val = nil; _rh_val = nil; switch true do { case (_randType >= 61) : { _bt_val = "O"; _rh_val = if (_randRh >= 89) then { false } else { true }; }; case (_randType >= 29) : { _bt_val = "A"; _rh_val = if (_randRh >= 89) then { false } else { true }; }; case (_randType >= 6) : { _bt_val = "B"; _rh_val = if (_randRh >= 94) then { false } else { true }; }; default { _bt_val = "AB"; _rh_val = if (_randRh >= 91) then { false } else { true }; }; }; //diag_log ["_playerObj BLOOD CALC: Blood Type,Rh Type=", _bt_val, _rh_val]; //RH type _playerObj setVariable ["rh_factor", _rh_val, true]; //blood type _playerObj setVariable ["blood_type", _bt_val, true];