private ["_playerID","_forEachIndex","_endMission","_0","_1","_timeleft","_doLoop","_key","_primary","_model","_inventory","_backpack","_survival","_CharacterCoins","_group","_playerCoins","_BankCoins","_hiveVer","_mags","_wpns","_bcpk","_config","_isInfected","_remaining","_playerObj","_playerName","_newPlayer","_isNew","_charID","_isHiveOk"]; #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" _playerID = _this select 0; _playerObj = _this select 1; _playerName = name _playerObj; if (_playerName == '__SERVER__' || _playerID == '' || local player) exitWith {}; // Cancel any login until server_monitor terminates. // This is mandatory since all vehicles must be spawned before the first players spawn on the map. // Otherwise, all vehicle event handlers won't be created on players' client side. if (isNil "sm_done") exitWith { diag_log ("Login cancelled, server is not ready. " + str(_playerObj)); }; _inventory = []; _backpack = []; _survival = [0,0,0]; _model = ""; _isInfected = 0; _CharacterCoins = 0; _group = []; _playerCoins = 0; _BankCoins = 0; if (_playerID == "") then { _playerID = getPlayerUID _playerObj; }; if ((_playerID == "") or (isNil "_playerID")) exitWith { diag_log ("LOGIN FAILED: Player [" + _playerName + "] has no login ID"); }; _endMission = false; _timeleft = 0; { //if ((_playerID select _i) in activePlayers) exitWith { diag_log ("Login cancelled, player has logged out within the past 2 mins. " + str(_playerObj)); }; _0 = _x select 0; _1 = _x select 1; _timeleft = diag_ticktime - _1; if (_playerID == _0) then { //If players last logoff is about the ghost timer remove player from ghost que. if ((_timeleft > dayz_ghostTimer) or (_timeleft < 0)) then { dayz_ghostPlayers = dayz_ghostPlayers - [_0]; dayz_activePlayers set [_forEachIndex, _0]; dayz_activePlayers = dayz_activePlayers - [_0]; } else { //if player is in died allow them passage. if (_playerID in dayz_died) then { dayz_died = dayz_died - [_playerID]; dayz_ghostPlayers = dayz_ghostPlayers - [_0]; dayz_activePlayers set [_forEachIndex, _0]; dayz_activePlayers = dayz_activePlayers - [_0]; } else { // Logoff time is not beyond ghost time and player didn't die _endMission = true; }; }; }; } forEach dayz_activePlayers; //Do Connection Attempt _doLoop = 0; while {_doLoop < 5} do { _key = format["CHILD:101:%1:%2:%3:",_playerID,dayZ_instance,_playerName]; _primary = _key call server_hiveReadWrite; if (count _primary > 0) then { if ((_primary select 0) != "ERROR") then { _doLoop = 9; }; }; _doLoop = _doLoop + 1; }; if (isNull _playerObj or !isPlayer _playerObj) exitWith { diag_log ("LOGIN RESULT: Exiting, player object null: " + str(_playerObj)); }; if ((_primary select 0) == "ERROR") exitWith { diag_log format ["LOGIN RESULT: Exiting, failed to load _primary: %1 for player: %2 ",_primary,_playerID]; }; //Process request _newPlayer = _primary select 1; _isNew = count _primary < 10; //_result select 1; _charID = _primary select 2; //diag_log ("LOGIN RESULT: " + str(_primary)); /* PROCESS */ _hiveVer = 0; if (!_isNew) then { //RETURNING CHARACTER _inventory = _primary select 4; _backpack = _primary select 5; _survival = _primary select 6; _CharacterCoins = _primary select 7; _model = _primary select 8; _group = _primary select 9; _playerCoins = _primary select 10; _BankCoins = _primary select 11; _hiveVer = _primary select 12; if !(_model in AllPlayers) then {_model = "Survivor2_DZ";}; } else { _isInfected = if (DZE_PlayerZed) then {_primary select 3} else {0}; _model = _primary select 4; _group = _primary select 5; _playerCoins = _primary select 6; _BankCoins = _primary select 7; _hiveVer = _primary select 8; if (isNil "_model") then { _model = "Survivor2_DZ"; } else { if (_model == "") then {_model = "Survivor2_DZ";}; }; //Record initial inventory only if not player zombie if (_isInfected != 1) then { _config = configFile >> "CfgSurvival" >> "Inventory" >> "Default"; _mags = getArray (_config >> "magazines"); _wpns = getArray (_config >> "weapons"); _bcpk = getText (_config >> "backpack"); if (!isNil "DefaultMagazines") then {_mags = DefaultMagazines;}; if (!isNil "DefaultWeapons") then {_wpns = DefaultWeapons;}; if (!isNil "DefaultBackpack") then {_bcpk = DefaultBackpack;}; //Wait for HIVE to be free _key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]]; _key call server_hiveWrite; }; }; _isHiveOk = if (_hiveVer >= dayz_hiveVersionNo) then {true} else {false}; //EDITED PVCDZ_plr_Login = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected,_group,_CharacterCoins,_playerCoins,_BankCoins]; (owner _playerObj) publicVariableClient "PVCDZ_plr_Login"; //Make player wait until ghost timer is up. if (_endMission) exitwith { _remaining = dayz_ghostTimer - _timeleft; //Log For GhostMode diag_log format["INFO - Player:%1(UID:%2/CID%3) Status: LOGIN CANCELLED, GHOSTMODE. Time remianing: %4",_playerName,_playerID,_charID,_remaining]; PVCDZ_plr_Ghost = [_remaining]; (owner _playerObj) publicVariableClient "PVCDZ_plr_Ghost"; }; //Sync chopped trees for JIP player {_x setDamage 1} count dayz_choppedTrees; //Record Player Login/LogOut [_playerID,_charID,1,_playerName] call dayz_recordLogin; PVCDZ_plr_PlayerAccepted = [_playerName,diag_ticktime]; (owner _playerObj) publicVariableClient "PVCDZ_plr_PlayerAccepted";