/* DayZ Base Building Upgrades Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_ownerID","_qtyBP","_forEachIndex","_bpMags","_countNew","_bp2Remove","_count","_friendsArr","_vector","_temp_BP_removed_array"]; if (dayz_actionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;}; dayz_actionInProgress = true; player removeAction s_player_upgrade_build; s_player_upgrade_build = 1; _obj = _this select 3; _objectID = _obj getVariable ["ObjectID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"]; if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;}; _classname = typeOf _obj; _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding"); if ((count _upgrade) > 0) then { _newclassname = _upgrade select 0; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _newclassname >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable"); }; _requirements = _upgrade select 1; _missingQty = 0; _missing = ""; _bpMags = []; _bp2Remove = []; _qtyBP = 0; _proceed = true; { _itemIn = _x select 0; _countIn = _x select 1; _qty = { (_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn} } count magazines player; if (!isNull (UnitBackpack Player) && {_qty < _countIn}) then { _bpMags = (getMagazineCargo (unitbackpack player)); { if ((_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}) exitWith { _qtyBP = ((_bpMags select 1) select _forEachIndex); _bp2Remove set [(count _bp2Remove), _x]; }; } forEach (_bpMags select 0); }; if ((_qty < _countIn) && {_qtyBP < (_countIn - _qty)}) exitWith { _missing = _itemIn; _missingQty = (_countIn - (_qty + _qtyBP)); _proceed = false; }; } forEach _requirements; if (_proceed) then { ["Working",0,[20,40,15,0]] call dayz_NutritionSystem; player playActionNow "Medic"; [player,20,true,(getPosATL player)] spawn player_alertZombies; _temp_removed_array = []; _temp_BP_removed_array = []; _removed_total = 0; _tobe_removed_total = 0; { _removed = 0; _itemIn = _x select 0; _countIn = _x select 1; _tobe_removed_total = _tobe_removed_total + _countIn; { if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then { _num_removed = ([player,_x] call BIS_fnc_invRemove); _removed = _removed + _num_removed; _removed_total = _removed_total + _num_removed; if(_num_removed >= 1) then { _temp_removed_array set [count _temp_removed_array,_x]; }; }; } forEach magazines player; if (!isNull (UnitBackpack Player) && {_removed < _countIn}) then { _bpMags = (getMagazineCargo (unitbackpack player)); clearMagazineCargoGlobal (unitbackpack player); { _count = ((_bpMags select 1) select _forEachIndex); _countNew = _count; if (_x in _bp2Remove && {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}}) then { _countNew = (_count - (_countIn - _removed)); _bp2Remove = _bp2Remove - [_x]; }; if (_countNew > 0) then { (unitbackpack player) addMagazineCargoGlobal [_x, _countNew]; }; _num_removed = (_count - _countNew); _temp_BP_removed_array set [(count _temp_BP_removed_array), [_x, _num_removed]]; _removed_total = _removed_total + _num_removed; } forEach (_bpMags select 0); }; } forEach _requirements; if (_tobe_removed_total == _removed_total) then { _location = _obj getVariable["OEMPos",(getposATL _obj)]; _dir = getDir _obj; _vector = [(vectorDir _obj),(vectorUp _obj)]; _objectCharacterID = _obj getVariable ["CharacterID","0"]; _classname = _newclassname; _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"]; _object setDir _dir; _object setVariable["memDir",_dir,true]; _object setVectorDirAndUp _vector; _object setPosATL _location; if (_lockable == 3) then { _combination_1 = floor(random 10); _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; _objectCharacterID = _combination; format[localize "str_epoch_player_158",_combination,_text] call dayz_rollingMessages; systemChat format[localize "str_epoch_player_158",_combination,_text]; } else { format[localize "str_epoch_player_159",_text] call dayz_rollingMessages; }; if (DZE_permanentPlot) then { _ownerID = _obj getVariable["ownerPUID","0"]; if (_ownerID == "0") then { _ownerID = dayz_playerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership. _object setVariable ["ownerPUID",_ownerID,true]; if (_lockable == 3) then { _friendsArr = [[dayz_playerUID,toArray (name player)]]; _object setVariable ["doorfriends", _friendsArr, true]; PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,_friendsArr]; } else { PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player]; }; } else { PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player]; }; publicVariableServer "PVDZE_obj_Swap"; player reveal _object; } else { {player addMagazine _x;} count _temp_removed_array; if (count _temp_BP_removed_array > 0) then { {(unitbackpack player) addMagazineCargoGlobal _x} count _temp_BP_removed_array; }; format[localize "str_epoch_player_145",_removed_total,_tobe_removed_total] call dayz_rollingMessages; }; } else { _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); format[localize "STR_EPOCH_ACTIONS_6",_missingQty, _textMissing] call dayz_rollingMessages; }; } else { localize "str_epoch_player_82" call dayz_rollingMessages; }; dayz_actionInProgress = false; s_player_upgrade_build = -1;