private["_vehicle"]; _vehicle = _this select 3; if(TradeInprogress) exitWith { cutText ["Hotwire vehicle already in progress." , "PLAIN DOWN"]; }; TradeInprogress = true; {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = 1; _removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove); if (_removed == 1) then { if((random 10) <= 7.5) then { PVDZE_veh_Lock = [_vehicle,false]; if(player distance _vehicle < 10) then { if (local _vehicle) then { PVDZE_veh_Lock spawn local_lockUnlock } else { publicVariable "PVDZE_veh_Lock"; }; /* player moveInDriver _vehicle; if (local vehicle player) then { vehicle player engineOn true; }; */ }; } else { cutText ["Failed to unlock car hotwire kit broken." , "PLAIN DOWN"]; }; }; s_player_lockUnlock_crtl = -1; TradeInprogress = false;