ambient[]={0.5,0.5,0.5,0.5}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={1,1,1,0.40000001}; specularPower=100; PixelShaderID="NormalMapSpecularDIMap"; VertexShaderID="NormalMap"; class Stage1 { texture="z\addons\dayz_epoch\textures\pipe_norm.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; Filter="Anizotropic"; }; class Stage2 { texture="z\addons\dayz_epoch\textures\pipe_spec.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; Filter="Anizotropic"; };