_animalbody = _this select 0; _qty = _this select 1; _rawfoodtype = getText (configFile >> "CfgSurvival" >> "Meat" >> typeOf _animalbody >> "rawfoodtype"); if (local _animalbody) then { for "_i" from 1 to _qty do { _animalbody addMagazine _rawfoodtype; }; if (typeOf _animalbody in ["Cock","Hen"]) then { _amount = (floor (random 4)) + 2; for "_x" from 1 to _amount do { _animalbody addMagazine "equip_feathers"; }; }; [time, _animalbody] spawn { _timer = _this select 0; _body = _this select 1; _pos = getPosATL _body; while {(count magazines _body > 0) && (time - _timer < 300)} do { uiSleep 5; }; hideBody _body; //No need to let everyone on the server know. //PVCDZ_obj_HideBody = _body; //publicVariable "PVCDZ_obj_HideBody"; // remote player //Send to server let everyone in 100 meters of the body know its just been hidden. _inRange = _pos nearEntities ["CAManBase",100]; { if ((isPlayer _x) && {_x != player}) then { PVDZ_send = [_x,"HideBody",[_body]]; publicVariableServer "PVDZ_send"; }; } count _inRange; uiSleep 5; deleteVehicle _body; true }; };