/*%FSM*/ /*%FSM*/ /* item0[] = {"init",0,250,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"init"}; item1[] = {"true",8,218,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"true"}; item2[] = {"waiting",2,250,-75.000000,-125.000000,25.000000,-75.000000,0.000000,"waiting"}; item3[] = {"true",8,218,-75.000000,250.000000,25.000000,300.000000,0.000000,"true"}; item4[] = {"",7,210,-204.000015,271.000000,-195.999985,279.000031,0.000000,""}; item5[] = {"",7,210,-204.000015,-104.000000,-196.000000,-96.000000,0.000000,""}; item6[] = {"initialized",4,218,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"initialized"}; item7[] = {"prepare",2,250,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"prepare"}; item8[] = {"update_objects",2,4346,-125.000000,75.000000,-25.000000,125.000000,0.000000,"update objects"}; item9[] = {"Objects_need_upd",4,218,-125.000000,0.000000,-25.000000,50.000000,1.000000,"Objects" \n "need update"}; item10[] = {"FenceObjects_need",4,218,-25.000000,0.000000,75.000000,50.000000,1.000000,"FenceObjects" \n "need update"}; item11[] = {"update_objects_1",2,250,-25.000000,75.000000,75.000000,125.000000,0.000000,"update objects"}; link0[] = {0,6}; link1[] = {1,2}; link2[] = {2,9}; link3[] = {2,10}; link4[] = {3,4}; link5[] = {4,5}; link6[] = {5,2}; link7[] = {6,7}; link8[] = {7,1}; link9[] = {8,3}; link10[] = {9,8}; link11[] = {10,11}; link12[] = {11,3}; globals[] = {0.000000,0,0,0,0,640,480,1,15,6316128,1,-520.235962,640.978394,444.212921,-448.684845,779,895,1}; window[] = {2,-1,-1,-1,-1,803,75,1404,75,3,797}; *//*%FSM*/ class FSM { fsmName = "DayZ Server Vehicle Sync"; class States { /*%FSM*/ class init { name = "init"; itemno = 0; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class initialized { itemno = 6; priority = 0.000000; to="prepare"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!isnil ""bis_fnc_init"""/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class waiting { name = "waiting"; itemno = 2; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class FenceObjects_need { itemno = 10; priority = 1.000000; to="update_objects_1"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(( (count needUpdate_FenceObjects) > 0) && (diag_tickTime -_lastfenceUpdate> 5) && (!isNil ""sm_done""))"/*%FSM*/; action=/*%FSM*/"_lastfenceUpdate = diag_tickTime;"/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Objects_need_upd { itemno = 9; priority = 1.000000; to="update_objects"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastVehicleUpdate> 5) && (!isNil ""sm_done""))"/*%FSM*/; action=/*%FSM*/"_lastNeedUpdate = diag_tickTime;"/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class prepare { name = "prepare"; itemno = 7; init = /*%FSM*/"diag_log (""CLEANUP: INITIALIZING Vehicle SCRIPT"");" \n "" \n "" \n "_lastVehicleUpdate = diag_tickTime;" \n "_lastfenceUpdate = diag_tickTime;" \n "" \n "" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { itemno = 1; priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class update_objects { name = "update_objects"; itemno = 8; init = /*%FSM*/"if (object_debug) then {" \n " diag_log format[""INFO: needUpdate_objects=%1"",needUpdate_objects];" \n "};" \n "" \n "{" \n " needUpdate_objects = needUpdate_objects - [_x];" \n " [_x,""damage"",true] call server_updateObject;" \n "} forEach needUpdate_objects;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { itemno = 3; priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class update_objects_1 { name = "update_objects_1"; itemno = 11; init = /*%FSM*/"diag_log format[""INFO: needUpdate_FenceObjects=%1"",needUpdate_FenceObjects];" \n "" \n "{" \n " needUpdate_FenceObjects = needUpdate_FenceObjects - [_x];" \n " [_x,""objWallDamage""] call server_updateObject;" \n "} forEach needUpdate_FenceObjects;" \n ""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { itemno = 3; priority = 0.000000; to="waiting"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ }; initState="init"; finalStates[] = { }; }; /*%FSM*/