_base="z\addons\dayz_server\system\scheduler\"; call compile preprocessFileLineNumbers (_base+"sched_corpses.sqf"); call compile preprocessFileLineNumbers (_base+"sched_lootpiles.sqf"); call compile preprocessFileLineNumbers (_base+"sched_sync.sqf"); call compile preprocessFileLineNumbers (_base+"sched_safetyVehicle.sqf"); [ // period offset code <-> ctx init code ->ctx [ 60, 224, sched_corpses ], [ 300, 336, sched_lootpiles_5m, sched_lootpiles_5m_init ], [ 6, 340, sched_lootpiles ], [ 900, 0, sched_sync ], [ 120, 48, sched_safetyVehicle ] ] execFSM ("z\addons\dayz_code\system\scheduler\scheduler.fsm"); //diag_log [ __FILE__, "Scheduler started"]; /* // (see ViralZeds.hpp -> zombie_agent.fsm -> zombie_findOwner.sqf), called when a zombie becomes "local" to the server after the player disconnected zombie_findOwner = { (_this select 0) call fa_deleteVehicle; }; */