// (c) facoptere@gmail.com, licensed to DayZMod for the community sched_bloodStains_init = { [] // _bloodpool init }; sched_bloodStains = { private ["_end","_lastpos","_stain", "_plpos","_bloodpool"]; _bloodpool = _this; _plpos = visiblePosition player; //ATL if (r_player_injured) then { // add a fresh blood stain if (((vehicle player == player) and (!dayz_isSwimming)) AND {((_plpos select 2 < 0.3) AND {((getTerrainHeightASL _plpos) > 1.5)})}) then { _end = count _bloodpool -1; _lastpos = if (_end >= 0) then { getPosATL (_bloodpool select _end) } else { getMarkerpos "respawn_west" }; if (_plpos distance _lastpos > 3) then { // don't repeat blood stains on the same spot _stain = createVehicle ["Blood_Trail_DZ", _plpos, [], 0, "CAN_COLLIDE"]; //_stain setDir (direction player); _bloodpool set [ _end+1, _stain ]; if (_end == 59) then { // remove the oldest blood stain, to limit total amount to 60 stains _stain = _bloodpool select 0; _bloodpool = _bloodpool - [_stain]; deleteVehicle _stain; }; }; }; } else { // remove the oldest blood stain if (count _bloodpool > 0) then { _stain = _bloodpool select 0; _bloodpool = _bloodpool - [_stain]; deleteVehicle _stain; }; }; _bloodpool };