private ["_canDo","_inVehicle","_onLadder","_pistol","_primary","_removed"]; _inVehicle = (vehicle player != player); _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder && !_inVehicle); if (_canDo && !DZE_Surrender && !(player isKindOf "PZombie_VB")) then { DZE_Surrender = true; _primary = primaryWeapon player; _pistol = ""; { if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 2) exitWith { _pistol = _x; }; } count (weapons player); if (_primary != "" or _pistol != "" or dayz_onBack != "") then { player playActionNow "PutDown"; if (_primary != "") then { _removed = ([player,_primary,1] call BIS_fnc_invRemove); if (_removed == 1) then { [_primary,2,1] call fn_dropItem; }; }; if (_pistol != "") then { _removed = ([player,_pistol,1] call BIS_fnc_invRemove); if (_removed == 1) then { [_pistol,2,1] call fn_dropItem; }; }; if (dayz_onBack != "") then { [dayz_onBack,2,1] call fn_dropItem; dayz_onBack = ""; // Remove from back player setVariable ["dayz_onBack",dayz_onBack,true]; if (!isNull findDisplay 106) then {findDisplay 106 displayCtrl 1209 ctrlSetText "";}; }; call player_forceSave; }; // set publicvariable that allows other player to access gear player setVariable ["DZE_Surrendered", true, true]; // surrender animation player playMove "AmovPercMstpSsurWnonDnon"; };