class equip_garlic_bulb : FoodEdible { scope = 2; count = 1; displayName = $STR_ITEM_NAME_equip_garlic_bulb; descriptionShort = $STR_ITEM_DESC_equip_garlic_bulb; model = "\z\addons\dayz_communityassets\models\herb_garlic_bulb.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_garlic_bulb_ca.paa"; bloodRegen = 80; }; class FoodPumpkin : FoodEdible { scope = 2; count = 1; bloodRegen = 100; displayName = $STR_FOOD_NAME_PUMPKIN; descriptionShort = $STR_FOOD_NAME_PUMPKIN; weight = 1; model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa"; class ItemActions { class Consume { text = $STR_EAT_FOOD; script = "spawn player_consume"; }; class Crafting { text = $STR_FOOD_NAME_PUMPKIN_CRAFT; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {""}; requiretools[] = {"ItemKnife"}; output[] = {{"ItemPumpkinSeed",5}}; input[] = {{"FoodPumpkin",1}}; }; }; }; class FoodSunFlowerSeed : FoodEdible { scope = 2; count = 1; bloodRegen = 100; displayName = $STR_FOOD_NAME_SUNFLOWER; descriptionShort = $STR_FOOD_NAME_SUNFLOWER; weight = 0.1; model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa"; }; class FoodPotatoRaw : FoodRaw { scope = 2; count = 1; displayName = $STR_FOOD_NAME_POTATO; descriptionShort = $STR_FOOD_NAME_POTATO; weight = 0.1; model = "\z\addons\dayz_epoch_w\items\veges\dze_potato.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa"; bloodRegen = 0; Nutrition[] = {0,0,0,0}; cookOutput = "FoodPotatoBaked"; }; class FoodPotatoBaked : FoodCooked { scope = 2; count = 1; displayName = $STR_FOOD_NAME_POTATO_BAKED; descriptionShort = $STR_FOOD_NAME_POTATO_BAKED; weight = 0.1; model = "\z\addons\dayz_epoch_w\items\veges\dze_potato.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa"; bloodRegen = 200; Nutrition[] = {250,0,0,0}; }; class FoodCarrot : FoodCooked { scope = 2; count = 1; displayName = $STR_FOOD_NAME_CARROT; descriptionShort = $STR_FOOD_NAME_CARROT; weight = 0.1; model = "\z\addons\dayz_epoch_w\items\veges\dze_carrot.p3d"; picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa"; bloodRegen = 150; Nutrition[] = {120,0,0,0}; };