// disallow building if too many objects are found within 30m private ["_cnt"]; _cnt = count ((getPosATL player) nearObjects ["All",30]); if (_cnt >= DZE_BuildingLimit) exitWith { //end script if too many objects nearby DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_41"), "PLAIN DOWN"]; }; _cnt //returns amount of total objects found nearby