private["_inventory","_wpns","_mags","_idc","_isOK","_val","_item","_x"]; _inventory = _this; if (count _inventory > 0) then { _wpns = _inventory select 0; _mags = _inventory select 1; //Add inventory { private["_item","_val"]; //is it an array? _idc = 109; if (typeName _x == "ARRAY") then { _item = _x select 0; _val = _x select 1; } else { _item = _x; _val = -1; }; if (_item == "BoltSteel") then { _item = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow //Is item legal? _isOK = isClass(configFile >> "CfgMagazines" >> _item); if (_isOK) then { if (_val != -1) then { player addMagazine [_item,_val]; } else { player addMagazine _item; }; }; _idc = _idc + 1; } forEach _mags; //Add weapons { if (_x == "Crossbow") then { _x = "Crossbow_DZ" }; // Convert Crossbow to Crossbow_DZ //Is item legal? _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { player addWeapon _x; }; } forEach _wpns; };