class ItemWaterBottleUnfilled : CA_Magazine { scope = public; count = 1; type = WeaponSlotItem; model = "\dayz_equip\models\waterbottle_gear.p3d"; picture = "\dayz_equip\textures\equip_waterbottle_empty_ca.paa"; displayName = $STR_EQUIP_NAME_13; descriptionShort = $STR_EQUIP_DESC_13; containerWater = "ItemWaterBottle"; containerWaterSafe = "ItemWaterBottleSafe"; containerWaterInfected = "ItemWaterBottleInfected"; class ItemActions { class Fill { text = $STR_ACTIONS_FILL_W; script = "spawn player_fillWater;"; }; }; }; class ItemWaterBottleDmg : CA_Magazine //We don't have a damaged canteen image/model , so the regular bottle image is used for now { scope = public; count = 1; type = WeaponSlotItem; model = "\dayz_equip\models\waterbottle_gear.p3d"; picture = "\dayz_equip\textures\equip_waterbottle_empty_ca.paa"; displayName = $STR_ITEMWATERBOTTLEDMG_CODE_NAME; descriptionShort = $STR_ITEMWATERBOTTLEDMG_CODE_DESC; sfx = "bandage"; class ItemActions { class Crafting { text = $STR_ACTIONS_FIX_W; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {}; output[] = {{"ItemWaterbottleUnfilled",1}}; input[] = {{"ItemWaterBottleDmg",1},{"equip_duct_tape",1}}; }; }; };