// disallow building if too many objects are found within 30m (by default) private ["_cnt","_pos"]; _pos = [player] call FNC_GetPos; _cnt = count (_pos nearObjects ["All",DZE_checkNearbyRadius]); if (_cnt >= DZE_BuildingLimit) exitWith { //end script if too many objects nearby DZE_ActionInProgress = false; cutText [(format [localize "str_epoch_player_41", DZE_PlotPole select 0]), "PLAIN DOWN"]; }; _cnt //returns amount of total objects found nearby