private ["_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons","_message","_suppliedCode"]; _player = _this select 0; _obj = _this select 1; _status = _this select 2; _name = ["Dead Player",name _player] select (alive _player); _type = typeOf _obj; _pos = _obj getVariable ["OEMPos",getPosATL _obj]; _dir = direction _obj; _vector = [vectorDir _obj, vectorUp _obj]; _charID = _obj getVariable ["CharacterID","0"]; _objectID = _obj getVariable ["ObjectID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"]; _ownerID = _obj getVariable ["ownerPUID","0"]; _lockCode = _charID; if (count _this > 3) then { _suppliedCode = _this select 3; if (_status != 3 && {_status != 6}) then {_lockCode = _suppliedCode;}; }; // Player may have disconnected or died before message send. Attempt lock/unlock/pack/save procedure anyway if (isNull _player) then {diag_log "ERROR: server_handleSafeGear called with Null player object";}; _clientID = owner _player; _playerUID = getPlayerUID _player; _statusText = call { if (_status == 0) exitwith {"UNLOCKED"}; // unlock safe/lockbox if (_status == 1) exitwith {"LOCKED"}; // lock safe/lockbox if (_status == 5) exitwith {"UNLOCKED"}; // unlock door if (_status == 4) exitwith {"LOCKED"}; // lock door if (_status == 3) exitwith {"FAILED unlocking"}; // failed unlock safe/lockbox if (_status == 6) exitwith {"FAILED unlocking"}; // failed unlocking door if (_status == 2) exitwith {"PACKED"}; // pack safe/lockbox }; if (isNull _obj) exitWith { diag_log format["ERROR: server_handleSafeGear called with Null object by %1 (%2). %3 attempt failed.",_name,_playerUID,_statusText]; if (_status < 3) then { dze_waiting = "fail"; _clientID publicVariableClient "dze_waiting"; }; }; call { if (_status == 0) exitwith { //Unlocking _unlockedClass = getText (configFile >> "CfgVehicles" >> _type >> "unlockedClass"); _weapons = _obj getVariable ["WeaponCargo",[]]; _magazines = _obj getVariable ["MagazineCargo",[]]; _backpacks = _obj getVariable ["BackpackCargo",[]]; // Create new unlocked safe, then delete old locked safe _holder = _unlockedClass createVehicle [0,0,0]; _holder setDir _dir; _holder setVariable ["memDir",_dir,true]; _holder setVectorDirAndUp _vector; _holder setPosATL _pos; _holder setVariable ["CharacterID",_charID,true]; _holder setVariable ["ObjectID",_objectID,true]; _holder setVariable ["ObjectUID",_objectUID,true]; _holder setVariable ["OEMPos",_pos,true]; if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID,true];}; deleteVehicle _obj; [_weapons,_magazines,_backpacks,_holder] call fn_addCargo; }; if (_status == 1) exitwith { //Locking _lockedClass = getText (configFile >> "CfgVehicles" >> _type >> "lockedClass"); // Save to database (also happens if a player is within 10m in server_playerSync and server_onPlayerDisconnect) [_obj,"gear"] call server_updateObject; _weapons = getWeaponCargo _obj; _magazines = getMagazineCargo _obj; _backpacks = getBackpackCargo _obj; // Create new locked safe, then delete old unlocked safe _holder = _lockedClass createVehicle [0,0,0]; _holder setDir _dir; _holder setVariable ["memDir",_dir,true]; _holder setVectorDirAndUp _vector; _holder setPosATL _pos; _holder setVariable ["CharacterID",_charID,true]; _holder setVariable ["ObjectID",_objectID,true]; _holder setVariable ["ObjectUID",_objectUID,true]; _holder setVariable ["OEMPos",_pos,true]; if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID,true];}; deleteVehicle _obj; // Local setVariable gear onto new locked safe for easy access on next unlock // Do not send big arrays over network! Only server needs these _holder setVariable ["WeaponCargo",_weapons,false]; _holder setVariable ["MagazineCargo",_magazines,false]; _holder setVariable ["BackpackCargo",_backpacks,false]; }; if (_status == 2) exitwith { //Packing _packedClass = getText (configFile >> "CfgVehicles" >> _type >> "packedClass"); if (_packedClass == "") exitWith {diag_log format["Server_HandleSafeGear Error: invalid object type: %1",_type];}; _weapons = getWeaponCargo _obj; _magazines = getMagazineCargo _obj; _backpacks = getBackpackCargo _obj; _holder = _packedClass createVehicle [0,0,0]; deleteVehicle _obj; _holder setDir _dir; _holder setPosATL _pos; _holder addMagazineCargoGlobal [getText(configFile >> "CfgVehicles" >> _packedClass >> "seedItem"),1]; [_weapons,_magazines,_backpacks,_holder] call fn_addCargo; // Delete safe from database [_objectID,_objectUID,_obj] call server_deleteObjDirect; }; }; if (_status < 4) then { _type = call { if (_type == "VaultStorageLocked" || {_type == "VaultStorage"}) exitwith { "Safe" }; if (_type == "LockboxStorage") exitwith { "LockBox" }; if (_type == "LockboxStorageLocked") exitwith { _lockCode = _charID call fnc_lockCode; if (_status == 3) then {_suppliedCode = _suppliedCode call fnc_lockCode;}; "LockBox" }; }; }; if (_statusText == "FAILED unlocking") then { _message = format["%1 (%2) %3 %4 with code: %5 (actual: %8) @%6 %7",_name,_playerUID,_statusText,_type,_suppliedCode,mapGridPosition _pos,_pos,_lockCode]; } else { _message = format["%1 (%2) %3 %4 with code: %5 @%6 %7",_name,_playerUID,_statusText,_type,_lockCode,mapGridPosition _pos,_pos]; }; diag_log _message; if (_status < 3) then { dze_waiting = "success"; _clientID publicVariableClient "dze_waiting"; };