private ["_item","_onLadder","_classname","_text","_hastrapitem","_location","_object","_dir"]; _item = _this; // _config = configFile >> "CfgWeapons" >> _item; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]}; call gear_ui_init; _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); //_consume = ([] + getArray (_config >> "magazines")) select 0; _hastrapitem = _this in magazines player; if (!_hastrapitem) exitWith {cutText [format[(localize "str_player_31"),_text,"place"] , "PLAIN DOWN"]}; player removeMagazine _item; _location = getPosATL player; player playActionNow "PutDown"; sleep 1; _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; _dir = getDir player; _object setDir _dir; player reveal _object; cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];