class Melee_Swing : CA_Magazine { // scopeWeapon = protected; // scopeMagazine = protected; // magazineType = WeaponNoSlot; type = VSoft; flash = ""; flashSize = 0; initSpeed = 100; maxLeadSpeed = 15; //20 dexterity = 2; //20 picture = "\dayz_weapons\textures\equip_shells_ca.paa"; displayName = "crt"; displayNameMagazine = "crt"; shortNameMagazine = "crt"; optics = false; distanceZoomMin = 0; distanceZoomMax = 0; reloadTime = 0.1; magazineReloadTime = 0.01; drySound[] = {"", 0, 1}; reloadMagazineSound[] = {"", 0, 1}; modes[] = {"Single"}; sound[] = {"Weapons\grenade_launch", 0.0031623, 1}; reloadSound[] = {"", 0.0003162, 1}; showEmpty = 0; autoReload = true; count = 100000; canLock = LockNo; // burst = 1; multiplier = 1; ffMagnitude = 0.1; ffFrequency = 1; ffCount = 1; recoil = "Empty"; dispersion = 0.2; class HitEffects { hit_blood = "ImpactBlood"; hit_concrete = "ImpactConcrete"; hit_foliage = "ImpactLeaves"; hit_foliage_green = "ImpactLeavesGreen"; hit_glass = "ImpactGlass"; hit_glass_thin = "ImpactGlassThin"; hit_metal = "ImpactMetal"; hit_plaster = "ImpactPlaster"; hit_rubber = "ImpactRubber"; hit_wood = "ImpactWood"; }; }; class Machete_Swing : Melee_Swing { displayName = Machete; displayNameMagazine = Machete; shortNameMagazine = Machete; ammo = "Machete_Swing_Ammo"; }; class crowbar_swing : Melee_Swing { displayName = Crowbar; displayNameMagazine = Crowbar; shortNameMagazine = Crowbar; ammo = "Crowbar_Swing_Ammo"; }; class Fishing_Swing : Melee_Swing { displayName = Fishing; displayNameMagazine = Fishing; shortNameMagazine = Fishing; ammo = "Fishing_Swing_Ammo"; }; class sledge_swing : Melee_Swing { displayName = "Sledge"; displayNameMagazine = "Sledge"; shortNameMagazine = "Sledge"; ammo = "Sledge_Swing_Ammo"; }; class Hatchet_Swing : Melee_Swing { displayName = Hatchet; displayNameMagazine = Hatchet; shortNameMagazine = Hatchet; ammo = "Hatchet_Swing_Ammo"; }; /* class Bat_Swing : Melee_Swing { displayName = BaseBallBat; displayNameMagazine = BaseBallBat; shortNameMagazine = BaseBallBat; ammo = Bat_Swing_Ammo; }; class BatBarbed_Swing : Melee_Swing { displayName = BaseBallBatBarbed; displayNameMagazine = BaseBallBatBarbed; shortNameMagazine = BaseBallBatBarbed; ammo = BatBarbed_Swing_Ammo; }; class BatNails_Swing : Melee_Swing { displayName = BaseBallBatNails; displayNameMagazine = BaseBallBatNails; shortNameMagazine = BaseBallBatNails; ammo = BatNailed_Swing_Ammo; }; */