// this function name is "object_setHit", but it's used to set character limb damages back during a skin change (player_humanityMorph.sqf) private ["_damage"]; _unit = _this select 0; _selection = _this select 1; _damage = _this select 2; if (_selection != "") then { _strH = "hit_" + (_selection); _dam = _unit getVariable [_strH,0]; _unit setVariable [_strH,(_dam + _damage)]; if (_selection in USEC_MinorWounds) then { _unit setHit[_selection,(_dam + _damage)]; diag_log(format["%1: %2 setHit %3 %4", __FILE__, _unit, _selection, (_dam + _damage)]); }; }; _damage