private["_vehicle"]; _vehicle = _this select 3; if(TradeInprogress) exitWith { cutText ["Lock vehicle already in progress." , "PLAIN DOWN"]; }; TradeInprogress = true; {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = 1; dayzLockVehicle = [_vehicle,false]; if(player distance _vehicle < 10) then { if (local _vehicle) then { dayzLockVehicle spawn local_lockUnlock } else { publicVariable "dayzLockVehicle"; }; }; s_player_lockUnlock_crtl = -1; TradeInprogress = false;