class CfgAmmo { class BulletBase; //mak class B_9x18_Ball : BulletBase { airfriction = -0.002751; audiblefire = 15; caliber = 0.33; cartridge = "FxCartridge_9mm"; cost = 5; hit = 6; typicalspeed = 350; visiblefire = 15; }; //macSD class B_9x18_SD : B_9x18_Ball { airfriction = -0.001893; audiblefire = 0.035; cost = 5; hit = 6; typicalspeed = 310; visiblefire = 0.035; visiblefiretime = 2; }; //1911 class B_45ACP_Ball : BulletBase { airfriction = -0.0013522; audiblefire = 16; caliber = 0.33; //33 cartridge = "FxCartridge_9mm"; cost = 5; hit = 9; indirecthit = 0; indirecthitrange = 0; typicalspeed = 260; visiblefire = 16; }; //VSS_Vintorez class B_9x39_SP5 : BulletBase { hit = 13; indirectHit = 0; indirectHitRange = 0; cartridge = "FxCartridge_9mm"; cost = 5; typicalSpeed = 300; visibleFire = 0.07; audibleFire = 0.07; visibleFireTime = 2; airFriction = -0.001; caliber = 0.33; }; class Bolt; class WoodenArrow : Bolt { model = "\dayz_weapons\models\bolt"; hit = 8; caliber = 0.33; }; class Melee; class Machete_Swing_Ammo : Melee { hit = 6; simulation = "shotSpread"; minRange = 0.5; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 3.5; maxRange = 5; maxRangeProbab = 5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; soundHit[] = {"", db-90, 1}; soundEngine[] = {"", db-80, 4}; }; class Hatchet_Swing_Ammo : Melee { hit = 6; simulation = "shotSpread"; minRange = 0.5; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 3.5; maxRange = 5; maxRangeProbab = 5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; soundHit[] = {"", db-90, 1}; soundEngine[] = {"", db-80, 4}; }; class Crowbar_Swing_Ammo : Melee { hit = 4; simulation = "shotSpread"; minRange = 0.5; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 3.5; maxRange = 5; maxRangeProbab = 5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; soundHit[] = {"", db-90, 1}; soundEngine[] = {"", db-80, 4}; }; class Fishing_Swing_Ammo : Melee { hit = 1; simulation = "shotSpread"; minRange = 0.5; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 3.5; maxRange = 5; maxRangeProbab = 5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; soundHit[] = {"", db-90, 1}; soundEngine[] = {"", db-80, 4}; }; class Sledge_Swing_Ammo : Melee { hit = 15; simulation = "shotBullet"; minRange = 1; minRangeProbab = 0.8; midRange = 2; midRangeProbab = 1.5; maxRange = 3; maxRangeProbab = 2.5; explosive = 0; simulationStep = 0.001; timeToLive = 0.03; soundHit[] = {"", db-90, 1}; soundEngine[] = {"", db-80, 4}; }; };