// animHealed.sqf _array = _this; //_this select 0; _unit = _array select 0; _medic = _array select 1; if (_unit == player) then { r_player_inpain = false; "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; }; if (isServer) then { _unit setVariable["medForceUpdate",true]; };