class CfgRecoils { DZ_Swing[] = {0, 0.06, -0.1, 0, 0.1, -0.12, 0.1, 0, 0}; DZ_Stab[] = {0.02, -0.5, 0.2, 0.05, -0.5, 0.3, 0.04, 0, -0.1, 0.5, 0, 0}; Mosin_NagantRecoil[] = {0,0,0,0.0500,0.04500,0.1,0.1000,0,0}; Mosin_Nagant_CarbineRecoil[] = {0,0,0,0.0500,0.12,0.3,0.1000,0,0}; Mosin_NagantRecoilProne[] = {0,0,0,0.0500,0.04500,0.1,0.1000,0,0}; Mosin_Nagant_CarbineRecoilProne[] = {0,0,0,0.0500,0.12,0.3,0.1000,0,0}; MP7Recoil[] = {0,0.005,0.005,0.005,0.007,0.006,0.09,0.002,-0.0015,0.1,0,0}; RH_pdwassaultRiflesBase[] = {0,0.005,0.005,0.005,0.01,0.011,0.09,0.005,-0.0005,0.14,0,0}; RH_pdwassaultRiflesBaseProne[] = {0,0.005,0.005,0.005,0.01,0.009,0.075,0.005,-0.0003,0.13,0,0}; RH_PDWRecoil[] = {0,0.005,0.005,0.005,0.01,0.011,0.09,0.005,-0.0004,0.13,0,0}; };