//Checks if item is near a plot, if the player is plot owner or friendly, if there are too many items, and if the player has required tools private ["_requireplot","_distance","_canBuild","_friendlies","_nearestPole","_ownerID","_pos","_item","_classname","_isPole","_isLandFireDZ","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot","_buildables","_center"]; _pos = _this select 0; _item = _this select 1; _toolCheck = _this select 2; _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _requireplot = DZE_requireplot; // "Unable to build trader nearby." if (!canbuild) exitWith {DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"] call dayz_rollingMessages; [false, false];}; if(isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then { _requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot"); }; _isPole = (_classname == "Plastic_Pole_EP1_DZ"); _isLandFireDZ = (_classname == "Land_Fire_DZ"); _needText = localize "str_epoch_player_246"; _distance = if (_isPole) then {DZE_PlotPole select 1} else {DZE_PlotPole select 0}; _canBuild = false; _nearestPole = objNull; _ownerID = 0; _friendlies = []; _distance = DZE_PlotPole select 0; _needText = localize "str_epoch_player_246"; _plotcheck = [player, false] call FNC_find_plots; _distance = _plotcheck select 0; _IsNearPlot = _plotcheck select 1; _nearestPole = _plotcheck select 2; if(_isPole && {_IsNearPlot > 0}) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_44",_distance] call dayz_rollingMessages; [_canBuild, _isPole];}; if(_IsNearPlot == 0) then { if (_requireplot == 0 || {_isLandFireDZ}) then { _canBuild = true; }; } else { _ownerID = _nearestPole getVariable["CharacterID","0"]; if(dayz_characterID == _ownerID) then { _canBuild = true; } else { if (DZE_permanentPlot) then { _buildcheck = [player, _nearestPole] call FNC_check_owner_friends; _isowner = _buildcheck select 0; _isfriendly = _buildcheck select 1; if (_isowner || _isfriendly) then { _canBuild = true; }; } else { _friendlies = player getVariable ["friendlyTo",[]]; if(_ownerID in _friendlies) then { _canBuild = true; }; }; }; }; if(!_canBuild) exitWith { DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_135",_needText,_distance] call dayz_rollingMessages; [_canBuild, _isPole];}; _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"]; _center = if (isNull _nearestPole) then {_pos} else {_nearestPole}; if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];}; if (_toolCheck) then { _require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require"); _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _canBuild = [_item, _require, _classname] call dze_requiredItemsCheck; }; //When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if (!(_canBuild select 0)) exitWith{}; [_canBuild, _isPole];