class CfgSkeletons { class Default; class redryder: Default { skeletonInherit=""; skeletonBones[]= { "lever","" }; }; } class CfgModels { class Default; class redryder: Default { skeletonName = "redryder"; class Animations { class lever_up { type="rotation"; source="reload"; selection="lever"; axis="lever_axis"; memory=1; minValue=0.000000; maxValue=0.100000; angle0=0.000000; angle1=1.570796; }; class lever_down:lever_up { minValue=0.950000; maxValue=1.000000; angle0=0.000000; angle1=-1.570796; }; }; }; };