private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"]; //check if can pitch here call gear_ui_init; _playerPos = getPosATL player; _item = _this; _hastentitem = _this in magazines player; _location = player modeltoworld [0,2.5,0]; _location set [2,0]; _building = nearestObject [(vehicle player), "HouseBase"]; _isOk = [(vehicle player),_building] call fnc_isInsideBuilding; //_isOk = true; //diag_log ("Pitch Tent: " + str(_isok) ); _config = configFile >> "CfgMagazines" >> _item; _text = getText (_config >> "displayName"); if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]}; //blocked if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); }; //Block Tents in pounds _objectsPond = nearestObjects [_playerPos, [], 10]; { _isPond = ["pond",str(_x),false] call fnc_inString; if (_isPond) then { _pondPos = (_x worldToModel _playerPos) select 2; if (_pondPos < 0) then { _isOk = true; }; }; } forEach _objectsPond; //diag_log ("Pitch Tent: " + str(_isok) ); if (!_isOk) then { //remove tentbag player removeMagazine _item; _dir = round(direction player); //wait a bit player playActionNow "Medic"; sleep 1; _dis=20; _sfx = "tentunpack"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 5; //place tent (local) _tent = createVehicle ["TentStorage", _location, [], 0, "CAN_COLLIDE"]; _tent setdir _dir; _tent setpos _location; player reveal _tent; _location = getPosATL _tent; _tent setVariable ["characterID",dayz_characterID,true]; //player setVariable ["tentUpdate",["Land_A_tent",_dir,_location,[dayz_tentWeapons,dayz_tentMagazines,dayz_tentBackpacks]],true]; //["dayzPublishObj",[dayz_characterID,_tent,[_dir,_location],"TentStorage"]] call callRpcProcedure; dayzPublishObj = [dayz_characterID,_tent,[_dir,_location],"TentStorage"]; publicVariableServer "dayzPublishObj"; cutText [localize "str_success_tent_pitch", "PLAIN DOWN"]; } else { cutText [localize "str_fail_tent_pitch", "PLAIN DOWN"]; };