private["_vehicle","_curFuel","_newFuel","_timeLeft"]; _vehicle = cursorTarget; _fillCounter = 0; _abort = false; _canSize = getNumber(configFile >> "cfgMagazines" >> "ItemJerrycan" >> "fuelQuantity"); _configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle); _capacity = getNumber(_configVeh >> "fuelCapacity"); _nameType = getText(_configVeh >> "displayName"); // Get number of empty jerry cans _siphonQty = {_x == "ItemJerrycanEmpty"} count magazines player; // attempt to siphon for each empty jerry can for "_x" from 1 to _siphonQty do { _curFuel = ((fuel _vehicle) * _capacity); _newFuel = (_curFuel - _canSize); // calculate minimum needed fuel _newFuel = (_newFuel / _capacity); if(_newFuel <= 0) exitWith { cutText [format["%1 does not have enough fuel.",_nameType], "PLAIN DOWN"]; }; if (_newFuel > 0) then { _fillCounter = _fillCounter + 1; if(_siphonQty == 1) then { cutText ["Preparing to siphon, stand still to fill empty jerry can.", "PLAIN DOWN"]; } else { cutText [format[("Preparing to siphon, stand still to fill empty jerry can %1 of %2."),_fillCounter,_siphonQty] , "PLAIN DOWN"]; }; // force animation player playActionNow "Medic"; // Play sound and alert zombies [player,"refuel",0,false] call dayz_zombieSpeak; [player,20,true,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started and !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if (!_finished) exitWith { r_interrupt = false; [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; cutText ["Canceled siphon." , "PLAIN DOWN"]; _abort = true; }; if (_finished) then { if ("ItemJerrycanEmpty" in magazines player) then { player removeMagazine "ItemJerrycanEmpty"; player addMagazine "ItemJerrycan"; //apply newFuel to vehicle on every peer //["dayzSetFuel",[_vehicle,_newFuel]] call broadcastRpcCallAll; dayzSetFuel = [_vehicle,_newFuel]; if (local _vehicle) then { dayzSetFuel spawn local_setFuel; }; publicVariable "dayzSetFuel"; cutText [format["%1 has been drained for %2 litres of Fuel",_nameType,_canSize], "PLAIN DOWN"]; call fnc_usec_medic_removeActions; r_action = false; sleep 1; } else { _abort = true; }; }; }; if(_abort) exitWith {}; };