/* Spawns objects locally for improved performance. - Recommend running on every machine including the server, so all units know about the object. - Recommend running early during initialization, so units spawned on top do not fall through. - Not recommended for destructible or removable objects. Damage and deleted status are not synced across machines. - Not recommended for objects with animations (like gates). Anim status is not synced across machines. Params: [ ["ObjectType1", [position], dir], ["ObjectType2", [position], dir], ["ObjectType3", [position], dir] ] call local_spawnObjects; */ private ["_fires","_object","_type"]; _fires = [ "Base_Fire_DZ", "flamable_DZ", "Land_Camp_Fire_DZ", "Land_Campfire", "Land_Campfire_burning", "Land_Fire", "Land_Fire_burning", "Land_Fire_DZ", "Land_Fire_barrel", "Land_Fire_barrel_burning", "Misc_TyreHeap" ]; { _type = _x select 0; _object = _type createVehicleLocal (_x select 1); _object setDir (_x select 2); _object setPos (_x select 1); _object allowDamage false; if !(_type in _fires) then {_object enableSimulation false;}; _object setVariable ["", true]; // stops global setVariable by sched_townGenerator, checked in player_spawnCheck for loot spawn } count _this;