// bleed.sqf _unit = (_this select 3); _isDead = _unit getVariable["USEC_isDead",false]; _isCardiac = _unit getVariable["USEC_isCardiac",false]; sleep 1; if (_isDead) then { TitleText["Pulse is extremely weak","PLAIN DOWN",3]; } else { if (_isCardiac) then { TitleText["Pulse is weak","PLAIN DOWN",3]; } else { TitleText["Pulse is strong","PLAIN DOWN",3]; }; }; //r_action = false;