class UAZ_Unarmed_Base : UAZ_Base { class HitPoints : HitPoints { class HitGlass1 { armor = 0.05; material = -1; name = "glass1"; visual = "glass1"; passThrough = 0; }; class HitGlass2 { armor = 0.05; material = -1; name = "glass2"; visual = "glass2"; passThrough = 0; }; class HitGlass3 { armor = 0.05; material = -1; name = "glass3"; visual = "glass3"; passThrough = 0; }; class HitGlass4 { armor = 0.05; material = -1; name = "glass4"; visual = "glass4"; passThrough = 0; }; }; model = "\ca\wheeled\uaz"; picture = "\Ca\wheeled\data\ico\uaz_CA.paa"; Icon = "\Ca\wheeled\data\map_ico\icomap_Uaz_CA.paa"; mapSize = 4; displayName = "UAZ"; vehicleClass = "Car"; transportSoldier = 6; transportAmmo = 0; maxSpeed = 90; cost = 25000; armor = 40; damageResistance = 0.00845; armorWheels = 0.12; soundGear[] = { "", 0.000562341, 1 }; threat[] = { 0, 0, 0 }; class Turrets { }; class Damage { tex[] = { }; mat[] = { "ca\wheeled\data\detailmapy\uaz_main_metal.rvmat", "ca\wheeled\data\detailmapy\uaz_main_metal_damage.rvmat", "ca\wheeled\data\detailmapy\uaz_main_metal_destruct.rvmat", "ca\wheeled\data\detailmapy\uaz_other_metal.rvmat", "ca\wheeled\data\detailmapy\uaz_other_metal_damage.rvmat", "ca\wheeled\data\detailmapy\uaz_other_metal_destruct.rvmat", "ca\wheeled\data\detailmapy\uaz_skla.rvmat", "ca\wheeled\data\detailmapy\uaz_skla_damage.rvmat", "ca\wheeled\data\detailmapy\uaz_skla_destruct.rvmat", "ca\wheeled\data\detailmapy\uaz_skla_in.rvmat", "ca\wheeled\data\detailmapy\uaz_skla_in_damage.rvmat", "ca\wheeled\data\detailmapy\uaz_skla_in_damage.rvmat" }; }; hiddenSelections[] = { "Camo1" }; hiddenSelectionsTextures[] = { "\ca\wheeled\data\Uaz_main_002_CO.paa" }; }; class UAZ_CDF: UAZ_Unarmed_Base { scope = 2; side = 1; faction = "CDF"; accuracy = 0.3; crew = ""; typicalCargo[] = {}; hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_002_CO.paa"}; upgradeVehicle[] = {"UAZ_CDF_DZE1",{{"ItemORP",1},{"PartEngine",2}}}; }; class UAZ_INS: UAZ_Unarmed_Base { scope = 2; side = 0; faction = "INS"; accuracy = 0.3; crew = ""; typicalCargo[] = {}; hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_001_CO.paa"}; upgradeVehicle[] = {"UAZ_INS_DZE1",{{"ItemORP",1},{"PartEngine",2}}}; }; class UAZ_RU: UAZ_Unarmed_Base { scope = 2; side = 0; faction = "RU"; crew = ""; typicalCargo[] = {}; hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_CO.paa"}; upgradeVehicle[] = {"UAZ_RU_DZE1",{{"ItemORP",1},{"PartEngine",2}}}; }; class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base { expansion = 1; scope = 2; side = 0; faction = "BIS_TK"; accuracy = 0.3; crew = "TK_Soldier_EP1"; typicalCargo[] = {}; hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_IND_CO.paa"}; class TransportMagazines {}; class TransportWeapons {}; upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}}; }; class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base { expansion = 1; scope = 2; side = 2; accuracy = 0.3; faction = "BIS_UN"; crew = ""; typicalCargo[] = {}; hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_UN_CO.paa"}; class TransportMagazines {}; class TransportWeapons {}; upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}}; }; class UAZ_Unarmed_TK_CIV_EP1: UAZ_Unarmed_Base { expansion = 1; scope = 2; side = 3; accuracy = 0.3; faction = "BIS_TK_CIV"; crew = ""; typicalCargo[] = {}; hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_CIVIL_CO.paa"}; class TransportMagazines {}; class TransportWeapons {}; upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}}; }; // Performance 1 class UAZ_CDF_DZE1: UAZ_CDF { maxspeed = 150; // max engine limit 125-130 terrainCoef = 2.5; upgradeVehicle[] = {"UAZ_CDF_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}}; }; class UAZ_INS_DZE1: UAZ_INS { maxspeed = 150; // car 100 terrainCoef = 2.5; upgradeVehicle[] = {"UAZ_INS_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}}; }; class UAZ_RU_DZE1: UAZ_RU { maxspeed = 150; // car 100 terrainCoef = 2.5; upgradeVehicle[] = {"UAZ_RU_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}}; }; class UAZ_Unarmed_TK_EP1_DZE1: UAZ_Unarmed_TK_EP1 { maxspeed = 150; // max engine limit 125-130 terrainCoef = 2.5; upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}}; }; class UAZ_Unarmed_UN_EP1_DZE1: UAZ_Unarmed_UN_EP1 { maxspeed = 150; // car 100 terrainCoef = 2.5; upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}}; }; class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1 { maxspeed = 150; // car 100 terrainCoef = 2.5; upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}}; }; // Armor 2 class UAZ_CDF_DZE2: UAZ_CDF_DZE1 { armor = 50; // car 20 upgradeVehicle[] = {"UAZ_CDF_DZE3",{{"ItemLRK",1},{"ItemTent",1}}}; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; }; class UAZ_INS_DZE2: UAZ_INS_DZE1 { armor = 50; // car 20 upgradeVehicle[] = {"UAZ_INS_DZE3",{{"ItemLRK",1},{"ItemTent",1}}}; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; }; class UAZ_RU_DZE2: UAZ_RU_DZE1 { armor = 50; // car 20 upgradeVehicle[] = {"UAZ_RU_DZE3",{{"ItemLRK",1},{"ItemTent",1}}}; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; }; class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 { armor = 50; // car 20 upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}}; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; }; class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 { armor = 50; // car 20 upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}}; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; }; class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1 { armor = 50; // car 20 upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}}; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; }; // Cargo 3 class UAZ_CDF_DZE3: UAZ_CDF_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 upgradeVehicle[] = {"UAZ_CDF_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}}; }; class UAZ_INS_DZE3: UAZ_INS_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 upgradeVehicle[] = {"UAZ_INS_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}}; }; class UAZ_RU_DZE3: UAZ_RU_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 upgradeVehicle[] = {"UAZ_RU_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}}; }; class UAZ_Unarmed_TK_EP1_DZE3: UAZ_Unarmed_TK_EP1_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}}; }; class UAZ_Unarmed_UN_EP1_DZE3: UAZ_Unarmed_UN_EP1_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}}; }; class UAZ_Unarmed_TK_CIV_EP1_DZE3: UAZ_Unarmed_TK_CIV_EP1_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}}; }; // Fuel 4 class UAZ_CDF_DZE4: UAZ_CDF_DZE3 { fuelCapacity = 210; // car 100 }; class UAZ_INS_DZE4: UAZ_INS_DZE3 { fuelCapacity = 210; // car 100 }; class UAZ_RU_DZE4: UAZ_RU_DZE3 { fuelCapacity = 210; // car 100 }; class UAZ_Unarmed_TK_EP1_DZE4: UAZ_Unarmed_TK_EP1_DZE3 { fuelCapacity = 210; // car 100 }; class UAZ_Unarmed_UN_EP1_DZE4: UAZ_Unarmed_UN_EP1_DZE3 { fuelCapacity = 210; // car 100 }; class UAZ_Unarmed_TK_CIV_EP1_DZE4: UAZ_Unarmed_TK_CIV_EP1_DZE3 { fuelCapacity = 210; // car 100 };