/* INITILIZATION */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_hivePipe1 = "\\.\pipe\dayz"; //The named pipe dayZ_instance = 11; //The instance hiveInUse = true; dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxHeliCrashes= 5; // Default = 5 MaxVehicleLimit = 200; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 40; // Default = 40 // DayZ Epoch TRADERS weapon_trader = 'CIV_EuroMan01_EP1'; weapon_trader_2 = 'Rocker4'; parts_trader = 'Woodlander3'; parts_trader_2 = 'Woodlander1'; can_trader = 'RU_WorkWoman1'; can_trader_2 = 'RU_WorkWoman5'; ammo_trader = 'CIV_EuroMan02_EP1'; ammo_trader_2 = 'RU_Citizen3'; auto_trader = 'Worker3'; auto_trader_2 = 'Profiteer4'; mad_sci = 'Dr_Hladik_EP1'; mad_sci_2 = 'Doctor'; metals_trader = 'RU_Functionary1'; boat_trader = 'RU_Villager3'; //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if ((!isServer) && (isNull player) ) then { waitUntil {!isNull player}; waitUntil {time > 3}; }; if ((!isServer) && (player != player)) then { waitUntil {player == player}; waitUntil {time > 3}; }; if (isServer) then { // TODO: Still Needs major overhaul current method is not ideal AllowedVehiclesList = [ "Old_moto_TK_Civ_EP1", "MMT_Civ", "Old_bike_TK_INS_EP1", "ATV_US_EP1", "hilux1_civil_3_open_EP1", "datsun1_civil_3_open", "Pickup_PK_TK_GUE_EP1", "Octavia_ACR", "VWGolf", "Lada1", "Skoda", "car_sedan", "Volha_1_TK_CIV_EP1", "VolhaLimo_TK_CIV_EP1", "UAZ_Unarmed_TK_EP1", "Ikarus", "SUV_TK_CIV_EP1", "SUV_Green", "UH1H_DZ", "Mi17_Civilian", "LandRover_CZ_EP1", "HMMWV_Ambulance", "ArmoredSUV_PMC", "PBX", "RHIB", "Fishing_Boat", "M113Ambul_UN_EP1", "KamazRefuel", "UralRefuel_TK_EP1", "tractor", "CSJ_GyroP"]; AllowedVehiclesChance = [ 0.25, // "Old_moto_TK_Civ_EP1", 0.55, // "MMT_Civ" 0.55, // Old_bike_TK_INS_EP1 0.45, // "ATV_US_EP1", 0.55, // "hilux1_civil_3_open_EP1", 0.25, // "datsun1_civil_3_open", 0.20, // "Pickup_PK_TK_GUE_EP1", 0.20, // Octavia_ACR 0.20, // VWGolf 0.25, // "Lada1", 0.25, // "Skoda", 0.2, // "car_sedan", 0.2, // "Volha_1_TK_CIV_EP1", 0.05, // "VolhaLimo_TK_CIV_EP1" 0.15, // "UAZ_Unarmed_TK_EP1" 0.01, // "Ikarus" 0.1, // "SUV_TK_CIV_EP1" 0.1, // "SUV_Green", 0.05, // "UH1H_DZ" 0.09, // "Mi17_Civilian" 0.11, // "LandRover_CZ_EP1" 0.11, // "HMMWV_Ambulance" 0.05, // "ArmoredSUV_PMC" 0.15, // "PBX" 0.01, // "RHIB" 0.1, // "Fishing_Boat", 0.01, // "M113Ambul_UN_EP1" 0.01, // "KamazRefuel" 0.01, // UralRefuel_TK_EP1 0.1, // "tractor" 0.1]; // "CSJ_GyroP" AllowedVehiclesLimit = [ 5, // "Old_moto_TK_Civ_EP1", 10, // "MMT_Civ" 10, // Old_bike_TK_INS_EP1 5, // "ATV_US_EP1", 5, // "hilux1_civil_3_open_EP1", 5, // "datsun1_civil_3_open", 3, // "Pickup_PK_TK_GUE_EP1", 2, // "Octavia_ACR" 2, // VWGolf 3, // "Lada1", 3, // "Skoda", 3, // "car_sedan", 3, // "Volha_1_TK_CIV_EP1", 1, // "VolhaLimo_TK_CIV_EP1" 3, // "UAZ_Unarmed_TK_EP1" 2, // "Ikarus" 4, // "SUV_TK_CIV_EP1" 2, // "SUV_Green", 2, // "UH1H_DZ" 2, // "Mi17_Civilian" 2, // "LandRover_CZ_EP1" 3, // "HMMWV_Ambulance" 2, // "ArmoredSUV_PMC" 5, // "PBX" 2, // "RHIB" 4, // "Fishing_Boat", 3, // "M113Ambul_UN_EP1" 2, // "KamazRefuel" 2, // UralRefuel_TK_EP1 1, // "tractor" 5]; // "CSJ_GyroP" hiveInUse = true; // Add trader citys _nil = [] execVM "mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; };